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Messages - galaxy366

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1
General Discussion / Re: Nexus 2
« on: August 23, 2011, 18:46:50 »
Uhm... why did we go from 14.000 to 12.000?  :'(

2
General Discussion / Re: Nexus 2
« on: August 23, 2011, 18:44:37 »
Not to be a dick, but at this rate I dont think we can reach 400,000 ? ;(

Have you ATLEAST pledged 20€!??
No because... I cant pledge because I am not allowed to :/, still 17 and well parent dont want that >.>

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General Discussion / Re: Nexus 2
« on: August 23, 2011, 13:24:52 »
Not to be a dick, but at this rate I dont think we can reach 400,000 ? ;(

4
General Discussion / Re: UDK based RTT Space game
« on: December 28, 2010, 22:15:38 »
ok Arparso, as you said gather a team.

I posted a job post on the UDK forum, take a look.
http://forums.epicgames.com/showthread.php?t=756118

I will wait until i get some talent, then we can take a look at the ideas.
The idea's on the Wikia will be used i think, like the IFD drive ;), Interstellar Fusion Drive that looks like the one in Nexus, maybe a little different.

5
General Discussion / Re: UDK based RTT Space game
« on: December 28, 2010, 21:40:06 »
I actually think it's way too early to set up a public Wiki. Gather a team, collect ideas, plan what the game is about, etc...

What has been done so far? Who is involved with the project? Who is responsible for which area of development? Is there any actual plan yet?

.... yeah thats the thing, the thing is, i do have a basic plane, A free 2 play RTT game, that only has skirmish. Why not a singleplayer? because that would make the project to large.

But i dont really know how to make a doc, thats why i made a wikia, i thought it would be easier to express my thought :(.


6
General Discussion / UDK based RTT Space game
« on: December 28, 2010, 18:31:48 »
Hey people :)
Arparso i send a pm on moddb, but you didnt respond.

Ok, i have been working for somedays now on setting up everything, I made a Wikia
http://shatteredalliance.wikia.com/wiki/Shattered_Alliance:_Prelude_to_War_Wiki i really need people to help!

If we want this then we need people, and good ideas!
tell  me what you already think ;)

7
Mod Development / Released Mods /
« on: November 30, 2010, 15:17:25 »
people i have found a way to go to the nexus site,

the website is called INTERNET achieve, you place the URL, and then select the date, example the latest from 2007, now you can check the site back, and forums, but some might not work, and you cant download anything anymore.

what i also noticed that there was a starwars mod, called SW: Balance of power, that was released, does anybody have it?

8
Mod Development / Released Mods /
« on: November 29, 2010, 15:37:16 »
im currently working on a idea for a homeworld like game, with maybe some nexus ideas, for UDK or irrlight,  :)

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Mod Development / Released Mods /
« on: November 28, 2010, 19:12:17 »
with all respect, why not remake nexus on the unreal engine?, and then release it for free :)

or if its not allowed then a nexus like game, with the ideas posted here already?

10
Game Assets / Rotating planets | with animations
« on: September 19, 2010, 14:38:27 »
DreamorCZ said:

"I have re-read this topic once more and I think, I can help with in-game rotation of a planet. Well, it's quite easy. You have to create new planet model and use default animation (#anim def X X#) for it, then you will set path to your planet in your system ini (line - Mesh "meshfoldermesh" {well, that is quite obvious}) and add shipclass and shiptype as for a normal ship into your tactictypes (this will ensure that the default animation will work) and ........ that is all and your planet (or any model replacing planet model) is animated now.

Note: I recommend to set 100,000 frames (or more) for 360° to make it rotate very slow.
Note2: Try it without adding shipclass and shiptype first. Sometimes it works without it sometimes not."

so it may be done, but can there then also be custom animated explosion on the surface?, instead of using the surface battle command, that looks strange?

11
Hi guys :D

This is my first post on the forum, My question is what can nexus still do what we havent tryed?
changing the HUD is posible and we will try that in BSG :) but what more?

Raming ships
Debrie when a ships has exploded?

Maybe you have some ideas that might work ;)

PS: this is something difrent, i asked mularac about changing a planet in a halo, that is not posible, and i also know if using a halo as model is will have a large sphere, but do astroids have a sphere around them? maybe do somesort of way that nexus thinks the halo is a astroid.

Sorry for bad english.

12
General Discussion /
« on: July 27, 2010, 12:57:03 »
robertoortwijn@live.nl if you want to talk ;)

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