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Messages - Wadimich

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1
Game Assets / Re: Game crashes
« on: July 10, 2012, 15:46:00 »
I got this: http://ipic.su/img/img6/fs/kiss_14kb.1341927912.png then i starting up mission editor

2
Game Assets / Re: Game crashes
« on: July 09, 2012, 19:27:51 »
I used Nexus Skirmisher, to make mission. I did some tests (also with my turret model). I discovered, that some weapons will crash game, when ships with this weapon approach to distance. on that weapon CAN fire, weapon is starting to charge (not always) and game crash. Only energy bomb work properly. I was checking SETs, and slots, and how that working on manuals. I looked to find, is there SETs has properly set. In your discovering about engines won't working is because SETs not right. I have issue only with weapons, engines work fine, support work also fine. Is weapons crashing because of SETs ?

3
Game Assets / Re: Game crashes
« on: July 05, 2012, 19:27:06 »
Well, it seem's like there' some weapons, that causes that crash (in example a phaser from SAMPLE 2).
Now it's crashes, when i press Esc.

I send my tacticstypes, i need to know, there is a problem.

After deleting all errors, i think, i can make a new big mod (this will take a few months, to create a basis).

4
Game Assets / Game crashes
« on: July 04, 2012, 20:51:08 »
I made a model, put it in the tacticstypes, changed some of SETs. After that, i made a mission in skirmisher, with new model, and i can't play it. When it almost started, game crashes without any errors.
I'm sending out model if it broken, or something is undone.

Please help.

5
Game Assets / Re: Can't convert model from .lwo extension
« on: July 02, 2012, 16:21:02 »
Is it possible, to make UV map, using my textures, or bmp image of unwrapped UV map? I really don't know, how to make this kind of UV map, and can't do it some other way, because i don't have alternative textures, they are already in UV map format.
I won't ask you to make for me, just give me some tips and tricks.

Later, i found, that i can run 3ds model in Lightwave. I used 3ds UV map, and saved in .lwo . But i can't see that model in a Model viewer or convert (it's converting with 221 bytes size).

Also, i noticed, that i can not open up my model with some UV Map, it just not opening (viewer shuts down with an error like in http://arparso.de/nexus/forum/index.php/topic,280.0.html this topic), and then i'm trying to export it in Lightwave 5.x format, it removes any UV maps, that was there (even if they were created by LW). I'm using Lightwave 10.1 is it normal? Or i should use newer or older version?

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Game Assets / Re: Can't convert model from .lwo extension
« on: July 01, 2012, 12:09:20 »
I don't need (yet) make models, i'm just converting them from another game (EVE Online). I can bring to you models and textures in any stage of converting.
Is it possible to use different extension? Like .lwo but another.

7
Game Assets / Re: Can't convert model from .lwo extension
« on: July 01, 2012, 00:57:01 »
I just have only model and textures, and i don't know, how to make model see my textures and how to set hardpoints.
Also i need tutorials or something about Lightwave (didn't found on youtube, that can help me).

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Game Assets / Can't convert model from .lwo extension
« on: June 29, 2012, 22:02:53 »
When i trying to convert a ship model, it says: Bad or circular parenting. What's wrong?
http://ipic.su/img/img6/fs/kiss_1kb.1341000015.png - screenshot.

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