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1
Game Assets / Re: Help with turrets needed
« on: September 16, 2011, 00:29:39 »
Good night fellas.

Some days a ago I recognized that many hardpoints in the given meshes are bad placed. E.g. on the battleship HP 8 is not aligned to the centerline, also HP 2 or the flak-HP. On the angelwing most turrets are free floating and has no (visual) connection to the hull, so you can look between turret and hull in some times.

This is offending my eyes!  >:(

Is there a way to correct these meshes? Maybe with Lightwave or are there already fixed meshes?

I hope this fits the topic, but I think so.

2
I tested it several times with my changes (deleted the whole part) and the AI seemed to have no problem. Chased my ship when uncloaked ---> cloaked and changed position ---> enemy reached old position ---> decloaked, enemy headed torwards me...

3
Thanks for your reply.

I deleted the following passage in the *ai.mach.

Quote
//for cloaking ships, we will have to change code below
               ExecList(AIFleetL1,
                  MakeFullyKnown(s.this);
                  FreezeReconState(s.this, #race_player, 1);
               );
               PlayerFleetL1:=GetFreeSel();
               SelectShips(PlayerFleetL1, s.race=#race_player);
               ExecList(PlayerFleetL1,
                  MakeFullyKnown(s.this);
                  FreezeReconState(s.this, #race_spacetech, 1);
               );
               m.PShipsCount:= AllNumOf(PlayerFleetL1);

Now cloaking seems to work fine. Any ideas if adding something else would make this work even better? I ask because the first line says "we have to change code" not "have to delete" so I have the assumption that arparso intended to enter different code for cloaking.

Furthermore, am I right that making these change in "/_templates/default_ai.mach_" will affect all future missions or is there another place i have to alter?

4
First off all hi everybody.

@Arparso: Already knowing me out of CDV IG3-Board? *waving*

After years I rediscovered Nexus. Unfortunatelly I cannot play the Campain or the MP due to some curious crashes but missions created with arparsos Skirmisher are working...   ???

I want to use a cloaking device as in one of the campain mission were you have to infiltrate that asteroid station. My problem is, that in a skirmish mission all ships are revealed from the beginning on and when I active the cloaking the enemy will chase my ship about all distances and no matter what sensors he uses.

I tried various combinations of these detection commands "Hide" and "Unhide", and most Enable-Commands but either the ship is invisible and cannot be detected even when uncloaked after the mission started or the enemy can it detect everywere even when cloaked.

Is there a possibility to use the cloaking device as intended? The enemy should discover my ship and scan it's devices but when I active cloaking it will disappear from his sensors (off course with respect to Shiptype, Range...)

Thanks


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