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Messages - super0023

Pages: [1]
1
i just said i put it just as its shown in that paragraph of the episode rules and if you read up a couple post i said i put it in episode rules 1, 2 and 3.....

2
i did it like this.
Code: [Select]


                                   
                                    // Raktarkeszlet
uClearResourceStock();

//Fegyverek
uAddDevicesToStock(#weap_eShell,250);
uAddDevicesToStock(#weap_blinder,250);
uAddDevicesToStock(#weap_eBomb,250);
uAddDevicesToStock(#weap_Plasma,250);
uAddDevicesToStock(#weap_liLaser,250);
uAddDevicesToStock(#weap_heLaser,250);
uAddDevicesToStock(#weap_Flak,250);
uAddDevicesToStock(#weap_Torp,250);
uAddDevicesToStock(#weap_Gun,250);
uAddDevicesToStock(#weap_Miss,250);








uAddDevicesToStock(#weap_eShell2,250);
uAddDevicesToStock(#weap_eTorp,250);
uAddDevicesToStock(#weap_eBomb2,250);
uAddDevicesToStock(#weap_Plasma2,250);
uAddDevicesToStock(#weap_liLaser2,250);
uAddDevicesToStock(#weap_heLaser2,250);
uAddDevicesToStock(#weap_Flak2,250);
uAddDevicesToStock(#weap_Torp2,250);
uAddDevicesToStock(#weap_Gun2,250);
uAddDevicesToStock(#weap_Miss2,250);






uAddDevicesToStock(#weap_eShell3,250);
uAddDevicesToStock(#weap_eBomb3,250);
uAddDevicesToStock(#weap_Plasma3,250);
uAddDevicesToStock(#weap_liLaser3,250);
uAddDevicesToStock(#weap_heLaser3,250);
uAddDevicesToStock(#weap_Flak3,250);
uAddDevicesToStock(#weap_Torp3,250);
uAddDevicesToStock(#weap_Gun3,250);
uAddDevicesToStock(#weap_Miss3,250);


uAddDevicesToStock(#weap_SigLaser,250);
uAddDevicesToStock(#weap_Ionwhip,250);
uAddDevicesToStock(#weap_TechScanner,250);
uAddDevicesToStock(#weap_GateDisruptor,250);
uAddDevicesToStock(#weap_oaLaser,250);
uAddDevicesToStock(#weap_oliLaser,250);
uAddDevicesToStock(#weap_oMassDrv,250);
uAddDevicesToStock(#weap_omGun,250);
uAddDevicesToStock(#weap_olGun,250);
uAddDevicesToStock(#weap_osTorp,250);
uAddDevicesToStock(#weap_otoMiss,250);
uAddDevicesToStock(#weap_oswMiss,250);
uAddDevicesToStock(#weap_oFlak,250);
uAddDevicesToStock(#weap_heLaser3Cheat,250);
uAddDevicesToStock(#weap_eSkeeter,250);


// Squads
uAddDevicesToStock(#weap_Fighter,250);
uAddDevicesToStock(#weap_Marine,250);
uAddDevicesToStock(#weap_Gunboat,250);
uAddDevicesToStock(#weap_Bomber,250);
uAddDevicesToStock(#weap_Cyborg,250);
uAddDevicesToStock(#weap_aFighter,250);
uAddDevicesToStock(#weap_aGunboat,250);
uAddDevicesToStock(#weap_aBomber,250);
uAddDevicesToStock(#weap_oMarine,250);
uAddDevicesToStock(#weap_oFighter,250);




// Shields
uAddDevicesToStock(#shld_1_b123,25);
uAddDevicesToStock(#shld_1_s123,25);
uAddDevicesToStock(#shld_1_b124,25);
uAddDevicesToStock(#shld_1_s124,25);
uAddDevicesToStock(#shld_1_b125,25);
uAddDevicesToStock(#shld_1_s125,25);
uAddDevicesToStock(#shld_f123,25);
uAddDevicesToStock(#shld_am,25);


// Engines
uAddDevicesToStock(#eng_sPlasEng,25);
uAddDevicesToStock(#eng_bPlasEng,25);
uAddDevicesToStock(#eng_secPlasEng,25);
uAddDevicesToStock(#eng_sChemEng,25);
uAddDevicesToStock(#eng_bChemEng,25);
AddDevicesToStock(#eng_secChemEng,25);
uAddDevicesToStock(#eng_sIonEng,25);
uAddDevicesToStock(#eng_bIonEng,25);
uAddDevicesToStock(#eng_secIonEng,25);
uAddDevicesToStock(#eng_sFusEng,25);
uAddDevicesToStock(#eng_bFusEng,25);
uAddDevicesToStock(#eng_secFusEng,25);
uAddDevicesToStock(#eng_sPhotEng,25);
uAddDevicesToStock(#eng_secPhotEng,25);
uAddDevicesToStock(#eng_bAmatEng,25);
uAddDevicesToStock(#eng_comDrive,25);
uAddDevicesToStock(#eng_acomDrive,25);
uAddDevicesToStock(#eng_tacDrive,25);
uAddDevicesToStock(#eng_atacDrive,25));
uAddDevicesToStock(#eng_stealthDrive,25);


// Support
uAddDevicesToStock(#supp_osensor,25);
uAddDevicesToStock(#supp_sensor,25);
uAddDevicesToStock(#supp_sensor2,25);
uAddDevicesToStock(#supp_sensor3,25);
uAddDevicesToStock(#supp_ecm,25);
uAddDevicesToStock(#supp_ecm2,25);
uAddDevicesToStock(#supp_osecm,25);
uAddDevicesToStock(#supp_oseccm,25);
uAddDevicesToStock(#supp_eccm,25);
uAddDevicesToStock(#supp_eccm2,25);


uAddDevicesToStock(#supp_bWGen,25);
uAddDevicesToStock(#supp_cWGen,25);
uAddDevicesToStock(#supp_tWGen,25);


uAddDevicesToStock(#supp_bWGen2,25);
uAddDevicesToStock(#supp_cWGen2,25);
uAddDevicesToStock(#supp_tWGen2,25);


uAddDevicesToStock(#supp_bWGen3,25);
uAddDevicesToStock(#supp_cWGen3,25);
uAddDevicesToStock(#supp_tWGen3,25);


uAddDevicesToStock(#supp_secWGen,25);
uAddDevicesToStock(#supp_secWGen2,25);
uAddDevicesToStock(#supp_sOWGen,25);
uAddDevicesToStock(#supp_bOWGen,25);
uAddDevicesToStock(#supp_osgen,25);


uAddDevicesToStock(#supp_sSGen,25);
uAddDevicesToStock(#supp_mSGen,25);
uAddDevicesToStock(#supp_bSGen,25);


uAddDevicesToStock(#supp_sSGen2,25);
uAddDevicesToStock(#supp_mSGen2,25);
uAddDevicesToStock(#supp_bSGen2,25);


uAddDevicesToStock(#supp_sSGen3,25);
uAddDevicesToStock(#supp_mSGen3,25);
uAddDevicesToStock(#supp_bSGen3,25);


uAddDevicesToStock(#supp_longRange,25);
uAddDevicesToStock(#supp_cloaking1,25);
uAddDevicesToStock(#supp_ipblocker,25);
uAddDevicesToStock(#supp_jamming,25);


uAddDevicesToStock(#supp_cloaking2,25);


uAddDevicesToStock(#supp_ores,25);
uAddDevicesToStock(#supp_res,25);
uAddDevicesToStock(#supp_res2,25);
uAddDevicesToStock(#supp_res3,25);
uAddDevicesToStock(#supp_res4,25);
,uDifficultyLevel()=2,

// Resource pontok a hajokhoz
AngelwingC:uSetResourcePoints(100);

// Hajo javitas, inicializalas
//Res:1, Rep:0
uRepairPlayersFleet(1,1);

// Devtype lock, unclock
// uEnableDevType(devtype, enable)




3
i know where to change the resource points, i changed the amount of devices as well, like i said i'm not new to this i have the resource points correct and working(already tested) all i need to know about is the devices

4
universe/story/rules episode 1,2,3....it was a new campaign and as i said it wouldn't even start it - crashed before the menu or even the opening credits.....i'm 99% sure i added it to the correct area and i know it wasn't the resource points(I'm not new when it comes to modding - i've worked on major modding teams from mount&blade to medieval 2 and even star wars eaw and star trek legacy, I just don't know much about this game and all my files are in Hungarian by the looks of it)  i'm thinking it is the format of adding the items or some file i need to change that i don't know about....   

5
i added those items and changed the resource points and that made the game crash on start up so i put my backup missions in and its working again....idk what went wrong, could really use some help   

6
don't know what i did but its now crashing on start up

7
Scripting / adding all items to nexus campaign, need help/info
« on: July 13, 2011, 03:50:07 »
I'm changing the amount of resource points and adding all the items for all the Nexus missions....is there an order that the weapons must be added in or a format they need to be in?  this is how i have them now 
Code: [Select]
//Fegyverek
uAddDevicesToStock(#weap_eShell,250);
uAddDevicesToStock(#weap_blinder,250);
uAddDevicesToStock(#weap_eBomb,250);
uAddDevicesToStock(#weap_Plasma,250);
uAddDevicesToStock(#weap_liLaser,250);
uAddDevicesToStock(#weap_heLaser,250);
uAddDevicesToStock(#weap_Flak,250);
uAddDevicesToStock(#weap_Torp,250);
uAddDevicesToStock(#weap_Gun,250);
uAddDevicesToStock(#weap_Miss,250);








uAddDevicesToStock(#weap_eShell2,250);
uAddDevicesToStock(#weap_eTorp,250);
uAddDevicesToStock(#weap_eBomb2,250);
uAddDevicesToStock(#weap_Plasma2,250);
uAddDevicesToStock(#weap_liLaser2,250);
uAddDevicesToStock(#weap_heLaser2,250);
uAddDevicesToStock(#weap_Flak2,250);
uAddDevicesToStock(#weap_Torp2,250);
uAddDevicesToStock(#weap_Gun2,250);
uAddDevicesToStock(#weap_Miss2,250);






uAddDevicesToStock(#weap_eShell3,250);
uAddDevicesToStock(#weap_eBomb3,250);
uAddDevicesToStock(#weap_Plasma3,250);
uAddDevicesToStock(#weap_liLaser3,250);
uAddDevicesToStock(#weap_heLaser3,250);
uAddDevicesToStock(#weap_Flak3,250);
uAddDevicesToStock(#weap_Torp3,250);
uAddDevicesToStock(#weap_Gun3,250);
uAddDevicesToStock(#weap_Miss3,250);


uAddDevicesToStock(#weap_SigLaser,250);
uAddDevicesToStock(#weap_Ionwhip,250);
uAddDevicesToStock(#weap_TechScanner,250);
uAddDevicesToStock(#weap_GateDisruptor,250);
uAddDevicesToStock(#weap_oaLaser,250);
uAddDevicesToStock(#weap_oliLaser,250);
uAddDevicesToStock(#weap_oMassDrv,250);
uAddDevicesToStock(#weap_omGun,250);
uAddDevicesToStock(#weap_olGun,250);
uAddDevicesToStock(#weap_osTorp,250);
uAddDevicesToStock(#weap_otoMiss,250);
uAddDevicesToStock(#weap_oswMiss,250);
uAddDevicesToStock(#weap_oFlak,250);
uAddDevicesToStock(#weap_heLaser3Cheat,250);
uAddDevicesToStock(#weap_eSkeeter,250);


// Squads
uAddDevicesToStock(#weap_Fighter,250);
uAddDevicesToStock(#weap_Marine,250);
uAddDevicesToStock(#weap_Gunboat,250);
uAddDevicesToStock(#weap_Bomber,250);
uAddDevicesToStock(#weap_Cyborg,250);
uAddDevicesToStock(#weap_aFighter,250);
uAddDevicesToStock(#weap_aGunboat,250);
uAddDevicesToStock(#weap_aBomber,250);
uAddDevicesToStock(#weap_oMarine,250);
uAddDevicesToStock(#weap_oFighter,250);




// Shields
uAddDevicesToStock(#shld_1_b123,25);
uAddDevicesToStock(#shld_1_s123,25);
uAddDevicesToStock(#shld_1_b124,25);
uAddDevicesToStock(#shld_1_s124,25);
uAddDevicesToStock(#shld_1_b125,25);
uAddDevicesToStock(#shld_1_s125,25);
uAddDevicesToStock(#shld_f123,25);
uAddDevicesToStock(#shld_am,25);


// Engines
uAddDevicesToStock(#eng_sPlasEng,25);
uAddDevicesToStock(#eng_bPlasEng,25);
uAddDevicesToStock(#eng_secPlasEng,25);
uAddDevicesToStock(#eng_sChemEng,25);
uAddDevicesToStock(#eng_bChemEng,25);
AddDevicesToStock(#eng_secChemEng,25);
uAddDevicesToStock(#eng_sIonEng,25);
uAddDevicesToStock(#eng_bIonEng,25);
uAddDevicesToStock(#eng_secIonEng,25);
uAddDevicesToStock(#eng_sFusEng,25);
uAddDevicesToStock(#eng_bFusEng,25);
uAddDevicesToStock(#eng_secFusEng,25);
uAddDevicesToStock(#eng_sPhotEng,25);
uAddDevicesToStock(#eng_secPhotEng,25);
uAddDevicesToStock(#eng_bAmatEng,25);
uAddDevicesToStock(#eng_comDrive,25);
uAddDevicesToStock(#eng_acomDrive,25);
uAddDevicesToStock(#eng_tacDrive,25);
uAddDevicesToStock(#eng_atacDrive,25));
uAddDevicesToStock(#eng_stealthDrive,25);


// Support
uAddDevicesToStock(#supp_osensor,25);
uAddDevicesToStock(#supp_sensor,25);
uAddDevicesToStock(#supp_sensor2,25);
uAddDevicesToStock(#supp_sensor3,25);
uAddDevicesToStock(#supp_ecm,25);
uAddDevicesToStock(#supp_ecm2,25);
uAddDevicesToStock(#supp_osecm,25);
uAddDevicesToStock(#supp_oseccm,25);
uAddDevicesToStock(#supp_eccm,25);
uAddDevicesToStock(#supp_eccm2,25);


uAddDevicesToStock(#supp_bWGen,25);
uAddDevicesToStock(#supp_cWGen,25);
uAddDevicesToStock(#supp_tWGen,25);


uAddDevicesToStock(#supp_bWGen2,25);
uAddDevicesToStock(#supp_cWGen2,25);
uAddDevicesToStock(#supp_tWGen2,25);


uAddDevicesToStock(#supp_bWGen3,25);
uAddDevicesToStock(#supp_cWGen3,25);
uAddDevicesToStock(#supp_tWGen3,25);


uAddDevicesToStock(#supp_secWGen,25);
uAddDevicesToStock(#supp_secWGen2,25);
uAddDevicesToStock(#supp_sOWGen,25);
uAddDevicesToStock(#supp_bOWGen,25);
uAddDevicesToStock(#supp_osgen,25);


uAddDevicesToStock(#supp_sSGen,25);
uAddDevicesToStock(#supp_mSGen,25);
uAddDevicesToStock(#supp_bSGen,25);


uAddDevicesToStock(#supp_sSGen2,25);
uAddDevicesToStock(#supp_mSGen2,25);
uAddDevicesToStock(#supp_bSGen2,25);


uAddDevicesToStock(#supp_sSGen3,25);
uAddDevicesToStock(#supp_mSGen3,25);
uAddDevicesToStock(#supp_bSGen3,25);


uAddDevicesToStock(#supp_longRange,25);
uAddDevicesToStock(#supp_cloaking1,25);
uAddDevicesToStock(#supp_ipblocker,25);
uAddDevicesToStock(#supp_jamming,25);


uAddDevicesToStock(#supp_cloaking2,25);


uAddDevicesToStock(#supp_ores,25);
uAddDevicesToStock(#supp_res,25);
uAddDevicesToStock(#supp_res2,25);
uAddDevicesToStock(#supp_res3,25);uAddDevicesToStock(#supp_res4,25);


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