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Off-Topic /
« on: January 02, 2010, 12:33:22 »
And now happy new year ! (say merry christmas is too late i think lol)
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Theoretical question - is it possible to turn tactical Nexus into some kind of space RPG?)I'd thought at this last summer, it would be great, a sort of open world with destination choice and everything, like mission which changes when one returns to the area already cleared for something else. But it should be terribly hard to script lol. I've barely time for me and scripting to make it.
selectex(s.race=#race_player,disappear(s.this));
selectex(s.race=#race_player,SetLongRangeDir(s.this,JumpVector,0,0);longrangearrive(s.this););
selectships(myships,s.race=#race_OSEC);dump(myships);
execlist(myships,makefullyknown(s.this);freezereconstate(s.this,1););
execList(MyShips,MyDevices:=GetFreeSel();SelectDevices(MyDevices,S.this,InSet(S.this, 31) | Not(InSet(S.this, 31));));
execlist(mydevices,s.this:damage:=rnd(0,100));
We must put the last one next the selectdevices, but i don't know why lol.while(numof(mydevices)>0,pickfirst(mydevices):damage:=rnd(0,100);removefirst(mydevices););
execlist(mydevices,s.this:damage:=rnd(0,100));