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Messages - Hades

Pages: [1]
1
Off-Topic /
« on: January 02, 2010, 12:33:22 »
And now happy new year ! (say merry christmas is too late i think lol)

2
Mod Development / Released Mods /
« on: November 21, 2009, 21:05:41 »
I'm still on my mod idea, I've everything on paper, but sadly no time for scripting :(

3
Mod Development / Released Mods /
« on: November 21, 2009, 20:58:28 »
oops sorry, mistake with buttons.

4
Mod Development / Released Mods /
« on: November 21, 2009, 20:55:12 »
Quote
Theoretical question - is it possible to turn tactical Nexus into some kind of space RPG?) :)
I'd thought at this last summer, it would be great, a sort of open world with destination choice and everything, like mission which changes when one returns to the area already cleared for something else. But it should be terribly hard to script lol. I've barely time for me and scripting to make it.
(yeah I'm still alive ^^ But studies take my whole time :(...)

5
General Discussion /
« on: August 16, 2009, 12:45:44 »
Keyswow forum back again ! :D

6
Scripting /
« on: August 15, 2009, 18:21:49 »
ok thanks ! :) But when I do this, the game editor crashes lol, think I will use the classical selectships/execlist

7
Scripting /
« on: August 14, 2009, 23:56:53 »
I tried to use the selectex command several times but I fall on a problem :

What is wrong in these commands ?

Code: [Select]
selectex(s.race=#race_player,disappear(s.this));
selectex(s.race=#race_player,SetLongRangeDir(s.this,JumpVector,0,0);longrangearrive(s.this););

It says : s.this is not a ship, but i selected all ships that the player controls :/


other question about something else : can we send a boat to an ally ship ?
And the universe variable U.sthg, that says that we can use these variables everywhere in the universe folder ?

8
General Discussion /
« on: August 12, 2009, 14:37:54 »
Hope that I will not be deleted again  :D

9
Scripting /
« on: August 12, 2009, 14:04:24 »
Yeah it was in the sceneinit, but I find why it didn't work.

Need to put everything about the devices (select them and execution) in the execlist of the list "myships" the way I did was that

Code: [Select]
selectships(myships,s.race=#race_OSEC);dump(myships);
execlist(myships,makefullyknown(s.this);freezereconstate(s.this,1););
execList(MyShips,MyDevices:=GetFreeSel();SelectDevices(MyDevices,S.this,InSet(S.this, 31) | Not(InSet(S.this, 31));));
execlist(mydevices,s.this:damage:=rnd(0,100));
We must put  the last one next the selectdevices, but i don't know why lol.
It works now thanks !  :love:

10
Scripting /
« on: August 12, 2009, 01:57:15 »
Thanks for the help Old Dragon ;), it seems it select all devices, but i have still an issue with the damage^^
I tried
Code: [Select]
while(numof(mydevices)>0,pickfirst(mydevices):damage:=rnd(0,100);removefirst(mydevices););
and
Code: [Select]
execlist(mydevices,s.this:damage:=rnd(0,100));
and when i launch the game none of the devices are damaged :/

11
Scripting / create a wreckyard
« on: August 12, 2009, 00:19:45 »
Hey need your help guy !
I would make a wreckyard, lot of ship with damaged device.
Is there a way to select all devices of a list of ship ?
I tried execlist(listships,selectdevices(1,s.this,inset(s.this,XX)));
But it does nothing and with dump(1) It appear in the console only appear 1piece of each device :/

12
General Discussion /
« on: August 09, 2009, 21:04:27 »
Did someone mail Ionstorm again ?

13
Mod Development / Released Mods /
« on: August 07, 2009, 21:58:49 »
OMG it's look awesome :o ! ('ve red the readme to understand what you did lol) Will try it now :)

After test : it's great, but if in the battle we select the ship often, it will be irritating, so maybe you can do a sort of "transmission probe" carried by the mother ship to launch or which work in the ship, for, when we click on it then the dialog appears.

PS: i cannot access to the keyswow forum again :/

14
Help / Technical Support /
« on: August 06, 2009, 17:18:55 »
I will try to reply for you guys :p

Le vaisseau Ori n'est plus implémenté car il n'est pas fini et a différents problemes, la version public 0.4 contient seulement ce qui marche et est nécessaire pour les missions. Pour pouvoir faire mumuse avec le vaisseau Ori va falloir encore attendre ;)


Mularac, the Ori ship is bugged right ? that why it is not in the latest version , 0.4PB ?
The guy asked why the ori ship had nothing when he tried to do a skirmish with it.
EDIT: ok ;)

15
General Discussion /
« on: August 02, 2009, 00:39:19 »
that's great but I register again and this time, there is not activation link in my mail box :'(

16
General Discussion /
« on: July 29, 2009, 04:31:07 »
Noooooooooo all my messages  ;(  Like I've never existed  :cursing:

17
General Discussion /
« on: July 28, 2009, 02:27:35 »
Please Resurect little forum !  ;(
Because  its soul is still alive o/

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