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Off-Topic /
« on: January 02, 2010, 12:33:22 »
And now happy new year ! (say merry christmas is too late i think lol)
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Theoretical question - is it possible to turn tactical Nexus into some kind of space RPG?)I'd thought at this last summer, it would be great, a sort of open world with destination choice and everything, like mission which changes when one returns to the area already cleared for something else. But it should be terribly hard to script lol. I've barely time for me and scripting to make it.
...)
But when I do this, the game editor crashes lol, think I will use the classical selectships/execlist
selectex(s.race=#race_player,disappear(s.this));
selectex(s.race=#race_player,SetLongRangeDir(s.this,JumpVector,0,0);longrangearrive(s.this);); selectships(myships,s.race=#race_OSEC);dump(myships);
execlist(myships,makefullyknown(s.this);freezereconstate(s.this,1););
execList(MyShips,MyDevices:=GetFreeSel();SelectDevices(MyDevices,S.this,InSet(S.this, 31) | Not(InSet(S.this, 31));));
execlist(mydevices,s.this:damage:=rnd(0,100));We must put the last one next the selectdevices, but i don't know why lol.
, it seems it select all devices, but i have still an issue with the damage^^ while(numof(mydevices)>0,pickfirst(mydevices):damage:=rnd(0,100);removefirst(mydevices););execlist(mydevices,s.this:damage:=rnd(0,100));
! ('ve red the readme to understand what you did lol) Will try it now 
