December 22, 2024, 15:41:47

Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Messages - Madycrazy

Pages: [1]
1
Mod Development / Released Mods / Re: Freespace
« on: February 15, 2011, 01:54:07 »
Hi

here is my feedback to your first 4 Missions and of cause, i know that you dont create those for complex strategy or storyline, just to show the gameplay.

In Mission 1 i got some Audio-Problems until the bigger Ships arrive, after that everything works fine.
The first time, i played it like Nexus Style (Fighters defensive, only attacked the Bombers) but that wasnt a good idea, the Cain-Class blows my Ship to hell.   ;)
After that Experience i played as i played it in Freespace (Offensive Fighter Tactic) Was a good Feeling.  8)

Ahh, btw. only for Mission Scripting in the Future, if you loose your Ship in Mission 1, you get a bigger one but i cant catch up the Cain with this big Ship, it was to slow. (Tryed it of cause 15 Min)

Mission 2: This isnt on of my favorites. Allways loose my Capital Ship, but can Destroy also the Enemy with the rest of the Fighter and Bomber Squadrons.

Mission 3: I noticed that in 8 of 10 Tests one of my Ships looses its Engine and i cant do something against it, Maybe they got more Engine Slots or a secondary Engine ? (Dont know how it was in Freespace, should play it again when i have the time for that  ;)  )

All Missions :
-
  • I think the Fight-Distance of the bigger Ships should be increased, i had allways the Problem that they are moving around each other. (But i think that is a Nexus Hardcode Problem or?)
  • The Fighters doing a good job.
  • Bombers could be stronger against the Equipment of the Ships, i didnt notice any effect by selecting single Weapon- or Engine Equipments.
  • Is there Any Effect by increasing the Energy for Weapons ? I didnt notice any Changes.

Closing this Feedback for now, you did a great Job. Mission One comes with the Original Freespace atmosphere.
Maybe less Text and More Audio-Comments by the Pilots, i mean the sector-analyses and so one, the infight Audio is perfect.  (I think you will find some help for this, including me .... if you need  ;)  )

Dont know how deep the game is changeable by Modding, a whole Story would be cool.... oh ok, i should realy end up now.  ::)

Madycrazy

Sorry for my horrible English.

Der Domain nach könnte man das hier auch auf Deutsch verfassen, aber ich wollte den von dir eingeschlagenen universellen (Englishen) Umgangston nicht ändern. :)

Pages: [1]