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Mod Development / Released Mods / Re: Freespace
« on: February 15, 2011, 01:54:07 »
Hi
here is my feedback to your first 4 Missions and of cause, i know that you dont create those for complex strategy or storyline, just to show the gameplay.
In Mission 1 i got some Audio-Problems until the bigger Ships arrive, after that everything works fine.
The first time, i played it like Nexus Style (Fighters defensive, only attacked the Bombers) but that wasnt a good idea, the Cain-Class blows my Ship to hell.
After that Experience i played as i played it in Freespace (Offensive Fighter Tactic) Was a good Feeling.
Ahh, btw. only for Mission Scripting in the Future, if you loose your Ship in Mission 1, you get a bigger one but i cant catch up the Cain with this big Ship, it was to slow. (Tryed it of cause 15 Min)
Mission 2: This isnt on of my favorites. Allways loose my Capital Ship, but can Destroy also the Enemy with the rest of the Fighter and Bomber Squadrons.
Mission 3: I noticed that in 8 of 10 Tests one of my Ships looses its Engine and i cant do something against it, Maybe they got more Engine Slots or a secondary Engine ? (Dont know how it was in Freespace, should play it again when i have the time for that )
All Missions :
-
Closing this Feedback for now, you did a great Job. Mission One comes with the Original Freespace atmosphere.
Maybe less Text and More Audio-Comments by the Pilots, i mean the sector-analyses and so one, the infight Audio is perfect. (I think you will find some help for this, including me .... if you need )
Dont know how deep the game is changeable by Modding, a whole Story would be cool.... oh ok, i should realy end up now.
Madycrazy
Sorry for my horrible English.
Der Domain nach könnte man das hier auch auf Deutsch verfassen, aber ich wollte den von dir eingeschlagenen universellen (Englishen) Umgangston nicht ändern.
here is my feedback to your first 4 Missions and of cause, i know that you dont create those for complex strategy or storyline, just to show the gameplay.
In Mission 1 i got some Audio-Problems until the bigger Ships arrive, after that everything works fine.
The first time, i played it like Nexus Style (Fighters defensive, only attacked the Bombers) but that wasnt a good idea, the Cain-Class blows my Ship to hell.
After that Experience i played as i played it in Freespace (Offensive Fighter Tactic) Was a good Feeling.
Ahh, btw. only for Mission Scripting in the Future, if you loose your Ship in Mission 1, you get a bigger one but i cant catch up the Cain with this big Ship, it was to slow. (Tryed it of cause 15 Min)
Mission 2: This isnt on of my favorites. Allways loose my Capital Ship, but can Destroy also the Enemy with the rest of the Fighter and Bomber Squadrons.
Mission 3: I noticed that in 8 of 10 Tests one of my Ships looses its Engine and i cant do something against it, Maybe they got more Engine Slots or a secondary Engine ? (Dont know how it was in Freespace, should play it again when i have the time for that )
All Missions :
-
- I think the Fight-Distance of the bigger Ships should be increased, i had allways the Problem that they are moving around each other. (But i think that is a Nexus Hardcode Problem or?)
- The Fighters doing a good job.
- Bombers could be stronger against the Equipment of the Ships, i didnt notice any effect by selecting single Weapon- or Engine Equipments.
- Is there Any Effect by increasing the Energy for Weapons ? I didnt notice any Changes.
Closing this Feedback for now, you did a great Job. Mission One comes with the Original Freespace atmosphere.
Maybe less Text and More Audio-Comments by the Pilots, i mean the sector-analyses and so one, the infight Audio is perfect. (I think you will find some help for this, including me .... if you need )
Dont know how deep the game is changeable by Modding, a whole Story would be cool.... oh ok, i should realy end up now.
Madycrazy
Sorry for my horrible English.
Der Domain nach könnte man das hier auch auf Deutsch verfassen, aber ich wollte den von dir eingeschlagenen universellen (Englishen) Umgangston nicht ändern.