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Modding Tools / Re: Issue running Nexus' model / texture converter
« on: January 21, 2016, 10:23:18 »
Hi all,
I've investigated the converter issue and found that the problem was in fact in lwolib.dll.
Here is a fixed version:
https://www.dropbox.com/s/lklyh7issokz2nm/lwolib.dll?dl=1
Just replace the old one, and the Converter will work.
Regarding converter.exe itself, I haven't got any source code version of it (it was written in Delphi and we (mis)handled it separately).
So it cannot be improved at the moment.
But maybe Arparso is building a much shinier one anyway.
Regarding that here are the updated version of the conversion codes I shared before.
The difference is that they are guaranteed to represent the actual released file formats.
https://www.dropbox.com/s/gq2ceeop9800lei/NexusConvert.rar?dl=1
BUT:
I've also included a slice of lwolib.cpp in which you can see all the entry points of lwolib.dll.
Therefore you don't necessarily have to bother with compiling the sources, just simple use the DLL.
I've investigated the converter issue and found that the problem was in fact in lwolib.dll.
Here is a fixed version:
https://www.dropbox.com/s/lklyh7issokz2nm/lwolib.dll?dl=1
Just replace the old one, and the Converter will work.
Regarding converter.exe itself, I haven't got any source code version of it (it was written in Delphi and we (mis)handled it separately).
So it cannot be improved at the moment.
But maybe Arparso is building a much shinier one anyway.
Regarding that here are the updated version of the conversion codes I shared before.
The difference is that they are guaranteed to represent the actual released file formats.
https://www.dropbox.com/s/gq2ceeop9800lei/NexusConvert.rar?dl=1
BUT:
I've also included a slice of lwolib.cpp in which you can see all the entry points of lwolib.dll.
Therefore you don't necessarily have to bother with compiling the sources, just simple use the DLL.