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Messages - malcolmreed

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1
Scripting / Re: Missile volleys
« on: March 04, 2011, 14:41:18 »
Thank you! I think it's going to be useful!

2
Scripting / Missile volleys
« on: February 27, 2011, 15:35:59 »
Hi, I've got an another question for you, is possible to make a weapon that fires not only one projectile a time but a volley of 3 or 4 shots?
I've already tried to use GroupFire but even if the weapon is a missile type (the one with a mesh) the game engine simply puts three or four missiles inside one another matrioska like...

3
Mod Development / Released Mods / Re: Unknown EFX number
« on: February 23, 2011, 17:01:18 »
Yeah, the 'colorful explosion' is more or less what I was searching for... it will require some adjustment but my laser cluster missile is no more just an idea! Thank you!

4
Mod Development / Released Mods / Re: Unknown EFX number
« on: February 22, 2011, 15:29:08 »
I was thinking about something like a fireball eplosion that spreads laser rays all around like the one in the picture.

5
Mod Development / Released Mods / Re: Unknown EFX number
« on: February 20, 2011, 12:48:10 »
Damn! Thanks anyway! I suspected the rift drive was hardcoded... someone knows a weapon with a similar effect, something like an explosion that projects laser rays all over around? I don't know if the nexus engine can even do something like that...

6
Mod Development / Released Mods / Unknown EFX number
« on: February 19, 2011, 15:58:00 »
Hi,

I am looking for the identifier of an EFX i saw some time ago.
The efx is the one of an engine that has the ''Jump'' parameter, I already
searched in the tacticstypes sheet but in the engine definition there is no efx definition,
just the parameter ''Jump''.

7
Game Assets /
« on: November 30, 2010, 11:02:20 »
Good idea! But the things I am making are projectile weapons like the ones of Battlestar Galactica.
The guys of Nexus Bsg team made a remarkable work with their weapons, and i'll try to do something similar to that,
someone knows about a thread that explains how to make particles in Nexus, because the explanation in the modding tools in
kinda confusing sometimes.

8
Game Assets /
« on: November 29, 2010, 11:23:42 »
Thank you Arpaso, at least now I know what nexus can and can't support, i'll try to make the turrets work as realistic as possible.

9
Game Assets / Help with turrets needed
« on: November 25, 2010, 13:37:46 »
Hi, I'm working form some time on a mod called Invasion that uses huge multi barreled turrets compared to the ones normally used by nexus ships
I was wondering if it is possible to do the following things

- limiting the rotation range of the turrets, because the rotation sometimes makes the whole cannon fire form the inside of the ship, not exactly a major
broblem but surely an annoying one

- make a recoil animation

- make the turret fire from all the barrels every shot, I tried to add more than one #fire# single point ploygon on the model but it didn't worked
the projectile is fired only from #fire1#.

Please help!

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