May 23, 2024, 16:10:25

Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Messages - StalkerZERO

Pages: [1]
1
General Discussion / Re: Nexus 2 NOW ON KICKSTARTER
« on: September 29, 2012, 04:37:53 »
One of the tech/gaming blogs needs to do a story on this kickstarter.

2
General Discussion / Re: Nexus 2 NOW ON KICKSTARTER
« on: September 29, 2012, 04:35:44 »
I just contributed to the kickstarter myself.  I've been waiting for the kickstarter to go live for a good while now and it was fun to finally get involved.  I can't wait for this game to be made but I guess I have to. They're estimating December 2013? That might as well mean early 2014.  *sigh*
It will be fun if as fans get to offer suggestions and see the build as it progresses.

3
Help / Technical Support /
« on: August 26, 2010, 03:49:01 »
Awesoome!

I'll try it out ASAP.  

One other thing.  I set up a warbeginsskirmisher_cinema mission type using the skirmisher tool so i can sit back and enjoy an epic battle scene.

I had like 8 battleships...or was it 5 battleships and 3 carriers against a similar gorg fleet go at it.  None of my carriers decided to launch their fighters at any of their targets.  :(    
So the only way to see fighters launch is to make it a single player mission where i'm going to HAVE to play?

I thought the AI would have been bright enough to launch fighters by itself.  Oh well.  Playing the version of the mission where you actually play though is fun because of the awesome firepower of the battleships....especially when you use the take two mod.  :)

4
Help / Technical Support /
« on: August 25, 2010, 03:52:45 »
Thanks man.

I pretty much figured out that I had to match the mod selection to the correct mission type.  And so far I'm enjoying the game immensely.
I just wish you were able to manually able to lay in a course in 3d space.  It's either that or navigating to a fixed point like a space station then working off of that.  Why oh why isn't there a nexus 2?
:(

5
Hi all.  

I'm a new nexus the jupiter incident player from steam and I must say that I love the game.
So I'm trying to use the skirmisher mission creator and I'm running into crashes when I start a UAW mission.  I create the mission under the "UAW" mod selector and I'm careful to watch the mission number I'm assigning the file.  
So I create a mission and I start it.

Seconds later I get a crash.  Not all the missions I create mind you but a lot so far.  Is it some isssue with the UAW mod itself not working with the skirmisher?  I'm using the latest skirmisher 0.61.
What am I doing wrong?

Also, a side issue.  How do I choose the ship so that i'm able to control it?  So far it's been computer controlled battles only....the missions that work anyways.

Help would be appreciated.

Thanks. :)

P.S.  Gonna experiment creating missions with different mods.

Pages: [1]