Nexus Skirmisher

Nexus Modding => Mod Development / Released Mods => Topic started by: The Old Dragon on February 11, 2010, 09:37:02

Title: Effects
Post by: The Old Dragon on February 11, 2010, 09:37:02
Hi Folks,

Does anyone know where to find the scripting that defines the effects for the 'pipe' (the little orange wormhole available in the mod-missions) as I'm having difficulty locating them. Been through the .efx and.prt files without any luck.
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Post by: DreamorCZ on February 20, 2010, 14:26:31
Pipe? Do you mean B5 hyperspace effect?
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Post by: The Old Dragon on February 21, 2010, 10:12:58
No. The effect I'm looking for comes with the game, though it's only seen in modmissions.

If you open up the mission editor and add an object, from the drop down menu you can select various things (ship, navpoint, fleet entry, etc). It's currently hiding in there.
The effect itself is a small orange sphere with 'spikey' bits that appear to wave and move and a black interior.  It comes in two parts, the first or 'In' section (the bit I'm interested in) sucks in ships that get too close (similar to the nexus wormhole) and chucks them out at the second part (or 'Out', if you like).

They're kind of like tactical shortcuts to cover large distances if the scene's planned out well.
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Post by: DreamorCZ on February 21, 2010, 12:53:36
Oh, I see now. Not a clue where to find it. If I hit on it somewhere, I will give you know.
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Post by: GeoModder on February 22, 2010, 22:10:19
AFAIK, the effect you describe happens as a replacement of non-campaign wormholes.