Nexus Skirmisher
Nexus Modding => Game Assets => Topic started by: crimsonsabre on January 31, 2012, 05:52:40
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Hello everyone,
I am new to this community. I have dabbled a little bit in Nexus modding before, but I am trying to sink my teeth into a couple projects. One of those projects is the development of a couple new weapons to play around with in the Skirmisher. I would really like to create a weapon that looks like a type of shotgun, with 4-5 projectiles appearing upon each shot. Also trying to learn about the particle system, I am trying to do this by having an emitter to fire several "shot" in the form of a cone.
My issue is the direction parameter of the cone statement, is there a way that anyone knows of to get the current direction of the traveling shot to use as the direction vector for the particle?
I will put my particle definition here so someone can tell me if I am just doing things wrong:
PARTICLE "shotgun"
EMITTER
cone <1,0,0> 45
maxcount [4,5]
velocity 130
EMIT
duration 10
FLARE
Type 4
Size 250
Color <1,0.8,0.6>
ColorB <1,0.6,0>
pulse .7
END
SNAKE
type 13
TextureScale 20
StartRadius 20
EndRadius 40
Color <0.7,0.4,0>
attack .1
sustain .1
decay 2
END
END
END
END
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Ok. I will take a slightly different tact.
Does anyone know of any better documentation than what is in the modding manual or someone that has a decent bit of experience with the particle system that I might be able to talk to?