Nexus Skirmisher
Nexus Modding => Mod Development / Released Mods => Topic started by: nips on November 23, 2010, 20:40:01
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Is there a way of adding wormholes/gates to a mission?
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IIRC, not 'wormholes' as you see them in the campaign (blue flowing line), but I seem to recall that the alien kit mod had a wormhole in it (a shiny point).
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Oh I meant the ones in the campaign. Why can't we add them to our missions? q.q
Are they hardcoded?
Also... what alien kit?
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Uhm... if you don't mind me asking, what would you want wormholes for?
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To add some wormholey fun to a mission!
Seriously though, I wanted to kinda recreate the fight for earth mission D: You know the wormhole that kept pooping fleets after fleets @-@ I considered using the Pipes as well but dunnu /:
Also since I don't want to make a new thread, are there advanced modding tutorials? Like making new ship classes, weapons, devices and all of that.
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Well, there's this:
http://nexusthegame.net/wiki/Nexus_-_The_Jupiter_Incident
in there are a few modding tutorials.
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I only found reference files in there D: Like taken directly from the manual.. But no tutorials
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Here: http://nexusthegame.net/wiki/Beginner's_Guide
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Did you read my question? There's nothing about weapon/ship modding there.
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Oh, sorry.
Well, the little you need to know about that is this:
All the weapons, ships, and other devices are located in this file:
..universetacticstypestacticstypes.ini
And all you need to know about that file is located here:
http://www.moddb.com/groups/the-nexii/forum/thread/secrets-of-the-tacticstypesini
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oooh thanks!