devinf-weap_fighter	\h{\c2Fighter}\n\c0Standard fighter with anti-spacecraft weaponry and light precision lasers.		

devinf-weap_gunboat	\h{\c2Gunboat}\n\c0A Gunboat is a bit bigger and slower than a fighter. Its primary task is to destroy devices of enemy ships.		

devinf-weap_v_gunboat	\h{\c2Praetorian Gunboat}\n\c0Fast, strong very manouvreable spacecraft, equipped with strong weaponry, piloted by cyber controlled raptors. Slightly bigger than the human fighters.		

devinf-weap_Bomber	\h{\c2Bomber}\n\c0A bomber is capable of destroying a capital ship's hull. It carries torpedoes as a primary weapon.		

devinf-weap_marine	\h{\c2Commando squad}\n\c0The commando unit is a specially trained group consisting of 10 soldiers and a few specialists. Their main task is infiltrating hostile objects, then performing sabotage and other tasks quickly.		

devinf-weap_cyborg	\h{\c2Cyborg squad}\n\c0Soldiers with cybernetically enhanced implants, wired reflexes, body armors and other military-grade cyber hardware. Many of them comes from heavily wounded Commando soldiers, others submit themselves voluntarily to the major operations involved.		

devinf-weap_eShell	\h{\c2Energy Shell}\n\c0This weapon drains shields by overloading them.		

devinf-weap_eTorp	\h{\c2Energy Torpedo}\n\c0This weapon drains shields by overloading them.		

devinf-weap_eBomb	\h{\c2Energy Bomb}\n\c0Heavy shield draining weapon. It fires high energy electro-bombs, which impacts at the target, and displays its effect in a huge area, even on more ships.		

devinf-weap_plasma	\h{\c2Magma Plasma Gun}\n\c0Plasma weapon against shields and hulls.		

devinf-weap_liLaser	\h{\c2Light Laser}\n\c0Precision laser weapon for destroying devices. It pierces through weaker shields, but its effect decreases.		

devinf-weap_heLaser	\h{\c2Heavy Laser}\n\c0Precision laser weapon for destroying devices. It pierces through most shields.		

devinf-weap_sigLaser	\h{\c2Siege Laser}\n\c0The most powerful weapon of the human fleet. The combined energy of at least three ships are needed for its operation. This laser penetrates even the strongest shields easily, and causes huge damage.		

devinf-weap_flak	\h{\c2Flak System}\n\c0Automatic, high fire-rate precision flak weapon against quick moving targets, like small ships and missiles. It has small firepower.		

devinf-weap_Torp	\h{\c2Torpedo}\n\c0Solid explosive hull damaging weapon. Flaks are uneffective against it because of its high speed and small projectile.		

devinf-weap_gun	\h{\c2Gatling Gun}\n\c0High fire-rate plasma weapon against hulls. It has relatively small energy. It does not pierce through energy shields.		

devinf-weap_miss	\h{\c2Missile}\n\c0Lock on missile with 100% accuracy. It has a huge area effect; it can devastate more ships at once.		

devinf-weap_blinder	\h{\c2Blinder}\n\c0A weapon designer for jamming enemy sensors in a huge area.		

devinf-weap_eSkeeter	\h{\c2Energy Skeeter}\n\c0A device for draining the energy of the mechanoids. This is the only effective weapon against them.		

devinf-weap_ionwhip	\h{\c2Ionwhip}\n\c0A weapon for disabling enemy devices.		

devinf-weap_techScanner	\h{\c2DataScanner}\n\c0A device for collecting scientific data. When targeted to a ship, it obtains secrets and theories, and helps detect its devices faster.		

devinf-weap_gateDisruptor	\h{\c2Gate Disruptor}\n\c0A special device developed by Angel. It is used for closing the gates in the Nexus.		

devinf-weap_r_eShell	\h{\c2Raptor Energy Shell}\n\c0This weapon drains shields by overloading them.		

devinf-weap_r_liLaser	\h{\c2Raptor Light Laser}\n\c0Precision laser weapon for destroying devices. It pierces through weaker shields, but its effect decreases.		

devinf-weap_r_heLaser	\h{\c2Raptor Heavy Laser}\n\c0High power, precision laser weapon for destroying devices. It pierces through most shields.		

devinf-weap_r_torp	\h{\c2Raptor Torpedo}\n\c0Solid explosive hull damaging weapon. Flaks are uneffective against it because of its high speed and small projectile.		

devinf-weap_r_gun	\h{\c2Raptor Gatling Gun}\n\c0Low-energy, quick-firing Plasma weapon, used to attack the hull or the shield. It cannot penetrate energy shields.		

devinf-weap_r_flak	\h{\c2Raptor flaksystem}\n\c0Fast firing, low-firepower automated precision laser weapon against fast moving targets like fighter planes and missiles.		

devinf-weap_r_Gunboat	\h{\c2Raptor flaksystem}\n\c0Fast, strong very manouvreable spacecraft, equipped with strong weaponry. Slightly bigger than the human fighters.		

devinf-weap_r_marine	\h{\c2Raptor gunboat}\n\c0Fierce raptor commando unit.		

devinf-weap_gh_heLaser	\h{\c2Ghost Heavy Laser}\n\c0High-firepower precision laser weapon for the destruction of devices. It pierces most of the shields.		

devinf-weap_gh_liLaser	\h{\c2Ghost Light Laser}\n\c0Precision laser weapon used primarily to destroy devices. Shields decrease its strength to some degree.		

devinf-weap_gh_flak	\h{\c2Ghost Flak System}\n\c0Automatic, high fire-rate precision flak weapon against quick moving targets, like small ships and missiles. It has small firepower.		

devinf-weap_v_miss	\h{\c2Cataclysm missile}\n\c0Remarkably effective, vastly destructive missile based weapon.		

devinf-weap_v_plasma	\h{\c2Vardrag plasma}\n\c0Unknown vardrag plasmaweapon technology		

devinf-weap_v_laser	\h{\c2Vardrag laser}\n\c0Unknown vardrag laserweapon technology		

devinf-weap_v_flak	\h{\c2Vardrag flak}\n\c0Unknown vardrag flakweapon technology		

devinf-weap_wh_laser	\h{\c2White Heavy Laser}\n\c0Precision laser weapon used primarily to destroy devices. Shields decrease its strength to some degree.		

devinf-weap_wh_plasma	\h{\c2White Crack Gun}\n\c0Fast firing, relatively low-energy plasma weapon for hull attacks. It penetrates energy shields easily.		

devinf-weap_wh_miss	\h{\c2White Missile}\n\c0Heavy hull damaging weapon. It fires high energy pulsar-bombs, which impacts at the target, and displays its effect in a huge area, even on more ships.		

devinf-weap_wh_flak	\h{\c2White Flak System}\n\c0Automatic, high fire-rate precision flak weapon against quick moving targets, like small ships and missiles. It has small firepower.		

devinf-weap_g_liLaser	\h{\c2Gorg Light Laser}\n\c0Precision laser weapon, used primarily for the destruction of devices. Shields decrease its energy significantly.		

devinf-weap_g_heLaser	\h{\c2Gorg Heavy Laser}\n\c0Heavy precision laser weapon, for destroying devices. It penetrates most of the shields.		

devinf-weap_g_eShell	\h{\c2Gorg Energy Shell}\n\c0This weapon overcharges and thereby destroys shields.		

devinf-weap_g_plasma	\h{\c2Gorg Plasma Gun}\n\c0Plasma weapon against shields and hull.		

devinf-weap_g_gun	\h{\c2Gorg Gatling Gun}\n\c0Hull or shield attacking plasma gun with relatively low energy. It cannot penetrate shields.		

devinf-weap_g_torp	\h{\c2Gorg Torpedo}\n\c0Solid explosive hull damaging weapon. Flaks are uneffective against it because of its high speed and small projectile.		

devinf-weap_g_miss	\h{\c2Gorg Missile}\n\c0Target guided missile, with a 100% hit accuracy. Its blast radius is huge, it can even cause serious damage to more ships.		

devinf-weap_g_eBomb	\h{\c2Gorg Energy Bomb}\n\c0Heavy weapon used for shield destruction. It launches high energy electric projectiles that explode upon hitting the target and can affect more ships within its blast range.		

devinf-weap_g_flak	\h{\c2Gorg flaksystem}\n\c0Automated, fast-firing precision laser weapon against fast moving targets like fighter planes and missiles. Its firepower is low.		

devinf-weap_g_sigLaser	\h{\c2Gorg Siege Laser}\n\c0The most destructive weapon of the Gorg fleet. It requires the pooled energy of at least three ships. The laser beam easily pierces even the hardest shields and causes serious damage.		

devinf-weap_g_eTorp	\h{\c2Gorg Energy Torpedo}\n\c0This weapon overcharges and thereby destroys shields.		

devinf-weap_g_fighter	\h{\c2Gorg Fighter}\n\c0Standard fighter with anti-spacecraft weaponry and light precision lasers.		

devinf-weap_g_Bomber	\h{\c2Gorg Bomber}\n\c0A bomber is capable of destroying a capital ship's hull. It carries torpedoes as a primary weapon.		

devinf-weap_oFighter	\h{\c2Gemini Fighter}\n\c0The latest generation of space fighters. Fast, swift moving fighter planes aremd with precision laser weapons.		

devinf-weap_oMarine	\h{\c2Earth Space Marines}\n\c0The space marines is a well-trained group of 10 soldiers and a few specialists. Their primary task is entering into enemy objects, then performing sabotage and other tasks quickly.		

devinf-weap_oaLaser	\h{\c2Astronomical Laser}\n\c0Laser used for destroying small asteroides. It's precision makes it capable of destroying devices as well.		

devinf-weap_oliLaser	\h{\c2SpaceTech Laser Gun}\n\c0Military laser for destroying devices. It does not damage the hull of a ship.		

devinf-weap_oMassDrv	\h{\c2Massdriver Gatling Gun}\n\c0Long-range weapon developed for hull destruction.		

devinf-weap_omGun	\h{\c2Uranium Gatling Gun}\n\c0Weapon developed for hull destruction.		

devinf-weap_olGun	\h{\c2Linear Gatling Gun}\n\c0Long-range weapon developed for hull destruction.		

devinf-weap_osTorp	\h{\c2Heavy Torpedo}\n\c0High impact torpedo launcher.		

devinf-weap_otoMiss	\h{\c2Tornado Autolock Missile}\n\c0Self-guided autolock missile with 100% hit accuracy. Its huge blast damages all ships within range. Its downside is that the flaks can take it out before hitting its target due to its size.		

devinf-weap_oswMiss	\h{\c2Whirlwind Autolock Missile}\n\c0Self-guided autolock missile with 100% hit accuracy. Its huge blast damages all ships within range. Its downside is that the flaks can take it out before hitting its target due to its size.ze.		

devinf-weap_oflak	\h{\c2SpaceTech Flak System}\n\c0Anti-aircraft defense system developed against quick fighter planes and missiles. Only the flaks can follow quick moving targets thanks to an automated guidance system.		

devinf-supp_osensor	\h{\c2ST Sensor Array}\n\c0Active sensor that accesses recon data faster. Its energy emission makes it easier to discover our ship.		

devinf-supp_sensor1	\h{\c2Sensor Array}\n\c0Active sensor that accesses recon data faster. Its energy emission makes it easier to discover our ship.		

devinf-supp_sensor2	\h{\c2Advanced Sensor Array}\n\c0Active sensor that accesses recon data faster. Its energy emission makes it easier to discover our ship.		

devinf-supp_osecm	\h{\c2SpaceTech ECM System}\n\c0Electronic Counter Measure. This device jams the target tracking and locking of hostile ships. A spacecraft equipped with ECM is harder to hit.		

devinf-supp_ecm	\h{\c2Standard ECM System}\n\c0Electronic Counter Measure. This device jams the target tracking and locking of hostile ships. A spacecraft equipped with ECM is harder to hit.		

devinf-supp_oseccm	\h{\c2ST ECCM System}\n\c0Electronic Counter Counter Measure systems. Decreases the effectiveness of the hostile ECM system.		

devinf-supp_eccm	\h{\c2Standard ECCM System}\n\c0Electronic Counter Counter Measure systems. Decreases the effectiveness of the hostile ECM system.		

devinf-supp_eccm2	\h{\c2Advanced Targeting System}\n\c0Advanced targeting computer system, equipped with the latest Electronic Counter Counter Measure devices. Decreases the effectiveness of the hostile ECM system. Its only downside is its vast need for energy.		

devinf-supp_osgen	\h{\c2Support Generator}\n\c0Small sized, high performance nuclear reactor, that replaces the basic support generator of the ship.		

devinf-supp_ssgen	\h{\c2Support Gen, compact}\n\c0Small sized, high performance fusion reactor, that replaces the basic support generator of the ship. The Fusion Generator takes over the role of the ship's basic support generator, which means that it provides energy for other devices as well as the life support system and the integrity field as well.		

devinf-supp_msgen	\h{\c2Support Gen, standard}\n\c0Medium sized, high performance fusion reactor, that replaces the basic support generator of the ship. The Fusion Generator takes over the role of the ship's basic support generator, which means that it provides energy for other devices as well as the life support system and the integrity field as well.		

devinf-supp_bsgen	\h{\c2Support Gen, large}\n\c0Large sized, high performance fusion reactor, that replaces the basic support generator of the ship. The Fusion Generator takes over the role of the ship's basic support generator, which means that it provides energy for other devices as well as the life support system and the integrity field as well.		

devinf-supp_sOWGen	\h{\c2Weapon E Gen, compact}\n\c0It supports energy for the armament of the ship, the energy is provided by a, compact fusion generator.		

devinf-supp_bOWGen	\h{\c2Weapon E Gen, large}\n\c0It supports energy for the armament of the ship, the energy is provided by a, compact fusion generator.		

devinf-supp_bWGen	\h{\c2Weapon Generator, large}\n\c0The weapon generators transform the energy to the required rate in case of each weapon system. As long as the performance of all of the weapons in use does not reach the performance of the generator, it can provide energy to the weapons continuously, although it is not an energy conserving method.		

devinf-supp_cWGen	\h{\c2Weapon Gen, standard}\n\c0The weapon generators transform the energy to the required rate in case of each weapon system. As long as the performance of all of the weapons in use does not reach the performance of the generator, it can provide energy to the weapons continuously, although it is not an energy conserving method.		

devinf-supp_tWGen	\h{\c2Weapon Gen, compact}\n\c0The weapon generators transform the energy to the required rate in case of each weapon system. As long as the performance of all of the weapons in use does not reach the performance of the generator, it can provide energy to the weapons continuously, although it is not an energy conserving method.		

devinf-supp_secWGen	\h{\c2Secondary Weapon Gen}\n\c0The spare weapon generators are activated in case the main weapon generator is inoperative. Its operation is similar to the main weapon generator.		

devinf-supp_ores	\h{\c2Energy Cell}\n\c0High-capacity energy storage cell. In case it can provide additional energy to operate the individual systems of the ship.		

devinf-supp_res	\h{\c2Electron Cell}\n\c0High-capacity energy storage cell. In case it can provide additional energy to operate the individual systems of the ship.		

devinf-supp_longRange	\h{\c2InterPlanetry Drive}\n\c0Interplanetary drive for long range travel		

devinf-supp_cloaking	\h{\c2Cloaking Dev. Prototype}\n\c0A cloaking device using negative wave interference, emulatnig ghost technology. Its usage makes it more difficult to detect the ship.		

devinf-supp_gh_cloaking	\h{\c2Ghost Cloaking Device}\n\c0Cloaking device. Makes the ship difficult to detect.		

devinf-supp_w_res	\h{\c2White Rift Cell}\n\c0Rift cells store spare energy used as energy for Rift engine		

devinf-supp_w_sgen	\h{\c2White Rift Generator}\n\c0Generator, providing spare energy to operate the Rift drive.		

devinf-shld_o_s123	\h{\c2Hidron Shield}\n\c0Shield with small generator. This shiled has a special component addon protecting against bomber weapons.		

devinf-shld_b123	\h{\c2Layer Shield, large}\n\c0Shield with big generator. This shiled has a special component addon protecting against bomber weapons.		

devinf-shld_s123	\h{\c2Layer Shield, compact}\n\c0Shield with small generator. This shiled has a special component addon protecting against bomber weapons.		

devinf-shld_b124	\h{\c2Jamming Shield, large}\n\c0Large shield gereator with device cloaking layer, that makes it more difficult to identify the ship's devices.		

devinf-shld_s124	\h{\c2Jamming Shield, compact}\n\c0Small shield gereator with device cloaking layer, that makes it more difficult to identify the ship's devices.		

devinf-shld_b125	\h{\c2Integrity Shield, large}\n\c0Large shield gereator with integrity layer component, providing stronger defense than traditional shields.		

devinf-shld_s125	\h{\c2Integrity Shield, compact}\n\c0Small shield gereator with integrity layer component, providing stronger defense than traditional shields.		

devinf-shld_f123	\h{\c2Fort Shield}\n\c0Large-spread shield, protecting against solid, energy and special bomber projectiles. It can protect more ships at once. A large-size generator is needed to provide it with energy.		

devinf-shld_g_b123	\h{\c2Gorg shield, large}\n\c0Big shield generator with component layer against bombers		

devinf-shld_g_s123	\h{\c2Gorg shield, compact}\n\c0Small shield generator with component layer against bombers		

devinf-shld_g_f123	\h{\c2Gorg Fort Shield}\n\c0Large-spread shield, protecting against solid, energy and special bomber projectiles. It can protect more ships at once. A large-size generator is needed to provide it with energy.		

devinf-shld_r_b123	\h{\c2Raptor shield, large}\n\c0Large, old type shield protecting against bombers		

devinf-shld_r_s123	\h{\c2Raptor shield, compact}\n\c0Small, old type shield protecting against bombers		

devinf-shld_v_m125	Large shield protecting more ships against solid, energy and special bomber projectiles.		

devinf-shld_v_c125	\h{\c2Vardrag shield}\n\c0Large shield protecting more ships against solid, energy and special bomber projectiles.		

devinf-shld_gh_b12	\h{\c2Ghost shield}\n\c0Large shield with weak generator protecting more ships against solid and energy projectiles		

devinf-gt_ttSHCP_INTEGRITY	\h{\c2Integrity component}\n\c0Integrity component protects the shield against shield draining weapons.		

devinf-gt_ttSUBS_ENERGY	\h{\c2Energy component}\n\c0Energy component protects the ship from energy-based weapons.		

devinf-gt_ttSUBS_BOMB	\h{\c2Bomber component}\n\c0Bomber component protects the ship against smallship fire.		

devinf-gt_ttSHCP_MASK	\h{\c2Mask component}\n\c0Mask component makes the devices of your ship harder analizable.		

devinf-gt_ttSUBS_BODY	\h{\c2Particle component}\n\c0Particle component protects the ship against substantive projectiles.		

devinf-eng_sChemEng	\h{\c2Chemical e, compact}\n\c0The ordinary engine of earthly ships. It can be mounted on smaller ships.		

devinf-eng_bChemEng	\h{\c2Chemical e, large}\n\c0The ordinary engine of earthly ships. It can be mounted on bigger ships.		

devinf-eng_slonEng	\h{\c2Ionstream e, compact}\n\c0Standard engine drive of ships used by the Noah Colony. It can be mounted on smaller ships.		

devinf-eng_blonEng	\h{\c2Ionstream e, large}\n\c0Standard engine drive of ships used by the Noah Colony. It can be mounted on Cruisers and Battleships.		

devinf-eng_sFusEng	\h{\c2Fusion e, compact}\n\c0Fusion reactor operating with a mix of gases. Most of the ships of the Noah's Navy are equipped with this. It can be built into smaller ships.		

devinf-eng_bFusEng	\h{\c2Fusion e, large}\n\c0Fusion reactor operating with a mix of gases. Most of the ships of the Noah's Navy are equipped with this. It can be mounted on Cruisers and Battleships.		

devinf-eng_sPlasEng	\h{\c2Plasmatorch e, compact}\n\c0Engine drive using gases heated until plasma-state. It is used on smaller ships.		

devinf-eng_bPlasEng	\h{\c2Plasmastream e, large}\n\c0Engine drive using gases heated until plasma-state. It is used on bigger ships.		

devinf-eng_sPhotEng	\h{\c2Lightrider e, compact}\n\c0The drive reaches the energy level required to mobilize the ship by an interaction and acceleration of photons.		

devinf-eng_AmatEng	\h{\c2Anti-Material Engine}\n\c0High-performance anti-matter engine drive. Its energy output is one of the best.		

devinf-eng_w_AmatEng	\h{\c2Anti-Material Engine}\n\c0High-performance anti-matter engine drive. Its energy output is one of the best.		

devinf-eng_bAgEng	\h{\c2Antigravity e, large}\n\c0Engine-drive using the Vardrag's anti-gravity principle. The technology is cautiously guarded and never shrared with anyone.		

devinf-eng_secChemEng	\h{\c2Secondary Chemical e}\n\c0This low-performance spare drive is a standard equipment of all spaceships to reduce the risks of space travel.		

devinf-eng_secIonEng	\h{\c2Secondary Ionstream e}\n\c0Low-performance version of the ion drive, for emergencies.		

devinf-eng_secFusEng	\h{\c2Secondary Fusion e}\n\c0Low-performance version of the fusion drive, for emergencies.		

devinf-eng_secPlasEng	\h{\c2Secondary Plasma e}\n\c0Small-sized plasma drive to replace the inoperative main drive in case of a malfunction.		

devinf-eng_secPhotEng	\h{\c2Secondary Lightrider e}\n\c0Small-sized photon drive to replace the inoperative main drive in case of a malfunction.		

devinf-eng_secAgEng	\h{\c2Secondary Antigravity e}\n\c0The Vardrag's do not take any innecessary risks, they equip more spare drives of this type on their ship.		

devinf-eng_safAgEng	\h{\c2Safety Antigravity e}\n\c0The Vardrag's do not take any innecessary risks, they equip more spare drives of this type on their ship.		

devinf-eng_stealthDrive	\h{\c2Stealth Drive}\n\c0Low-energy emission drive, with a low performance. It is ideal for usage with the camouflage technology.		

devinf-eng_comDrive	\h{\c2Combat Drive}\n\c0Rotation drive. Its usage makes it harder for the enemy to target devices.		

devinf-eng_acomDrive	\h{\c2Rotation Drive}\n\c0Rotation drive. Its usage makes it harder for the enemy to target devices.		

devinf-eng_tacDrive	\h{\c2Deflection Engine}\n\c0Evasive drive. Its usage makes it more difficult to hit a spacecraft and it also protects against targeting of the devices.		

devinf-eng_atacDrive	\h{\c2Dodge Drive}\n\c0Evasive drive. Its usage makes it more difficult to hit a spacecraft and it also protects against targeting of the devices.		

devinf-eng_mjumpDrive	\h{\c2Jump Drive}\n\c0Unknown operation drive.		

devinf-eng_w_mjumpDrive	\h{\c2Rift Drive}\n\c0Unknown operation drive.		

devinf-eng_ghostEng	\h{\c2Ghost Engine}\n\c0Engine drive of the Ghost ships. Due to its low energy emission it can barely be detected, but this also affects its performance.		

info_category	Category		

info_damage	Damage		

info_rateoffire	Rate of Fire		

info_precision	Precision		

info_defense	Defense		

info_integrity	Integrity		

info_emission	Emission		

info_speed	Speed		

info_size	Size		

info_efficiency	Efficiency		

info_wcat_tact	Tactical		

info_wcat_heavy	Destructive		

info_wcat_area	Area		

info_wcat_spec	Special		

info_wcat_ashld	Anti-Shield		

info_wcat_squad	Squadron		

info_si_small	Small		

info_si_medium	Medium		

info_si_large	Large		

info_scat_gen	Generator		

info_scat_spec	Special		

info_scat_sens	Sensor		

info_scat_mil	Combat		

info_scat_cell	Energy cell		

