Nexus Skirmisher
Nexus Modding => Mod Development / Released Mods => Topic started by: skygunner58201 on October 23, 2012, 05:13:03
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I've been searching through google and the wayback machine without luck so i figured I'd post my question here. On the old forums was a thread called the weapon creation tutorial. I'm trying to find it so I can figure out what I'm doing wrong on my own weapons. Any help would be appreciated.
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Well, what is it that you need to know? Basics, anything specific, errors?
Do you have modding manual? (http://www.moddb.com/games/nexus-the-jupiter-incident/downloads/nexus-mod-tools (http://www.moddb.com/games/nexus-the-jupiter-incident/downloads/nexus-mod-tools))
You can find almost everything that you need to know about weapons there.
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Well, its an error....kind of. I'm again adding turbolasers to my nexus install (from GOG) using the weapons from the star wars mod as the base code. The game loads fine. but now whenever I hit ESC it crashes to desktop without a log file. before I modded it, the esc button worked fine.
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Try mission editor because that one displays error in almost every case.
Without error message, there are some possibilities that I can think of:
1. Not enough weapon slots for your weapons
2. Duplicate DEVICETYPE number or name
3. Missing effect for your weapon (wrong effect number/missing textur)
4. Missing weapon mesh
Check those and you might be able to find the problem.
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kk. i'll give it a shot when i get home from work. hopefully I can figure out what it is. Its either that or I try make laser efx in notepad.
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apologies for the double post. While I couldn't get the mission editor to run... I did solve my own problem. Now, i am gonna go for trying to create a new effect. and reading the materials didn't really help. does anyone have a example they can put up and explain?
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Example - Railgun Efx from SG:WB
at universe/engine/efx.ini (or mod_efx, if you want original Nexus efx working with your mod too)
EFX 4 // Railgun
NoModColor /// Color will not be changed by race
STRIP
Texture 11 /// See manual about this
Length 6 ///Self-explanatory
Radius 12 ///Self-explanatory
Color 1 1 1 ///Red Blue Green colors
STRIP
SOUND
Index 207 208 /// From universe/engine/sounds.ini
Level .5 ///volume
SOUND
EFX
at universe/tactycstipes.ini
DEVICETYPE 5
Name "Railgun"
.
.
Start 2 0 3 0.1
Travel 2 800 4 7.2 ///Third number is the number of the effect (1st type, 2nd speed, 4th size)
End 1 1000 5 0.5
DEVICETYPE
I really recommend to go through efx part of modding manual again because efx part is quite well explained there.