Nexus Skirmisher
Nexus Modding => Mod Development / Released Mods => Topic started by: Sargoth on February 13, 2016, 18:08:01
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Mercury
(http://i.imgur.com/cUa9XBi.png)
Venus
(http://i.imgur.com/EKOv0ub.png)
Skipping Earth as that has a 2k texture already.
Mars
(http://i.imgur.com/c3Axsw8.png)
Jupiter
(http://i.imgur.com/hECvBDL.png)
Saturn
(http://i.imgur.com/uOxQbaG.png)
Uranus
(http://i.imgur.com/iDDr3Lc.png)
Neptune
(http://i.imgur.com/WqUszN9.png)
Pluto
(http://i.imgur.com/UQ88cQn.png)
Charon
(http://i.imgur.com/YAqNzHn.png)
As far as I got
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Beautiful. :)
Did you create them inverted?
I don't see polar caps on Mars? Out of view?
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No, i did not create them inverted
polar caps are out of view
Ingame
http://imgur.com/a/e48ke (http://imgur.com/a/e48ke)
Hit a snag with Phobos and Deimos though. Texture doesn't seem to wanna cahnge
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I'm not surprised with Phobos. The mesh needs more then one texture.
phobos, phobos01, and phobos02.
Deimos uses asteroid_1024x512_012.
Some of those texture files in the textures\planets folder are not used, or double up.
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HAHAHAHAHA
I see, someone got really tired of having to deal with UV mapping ;D
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Lovely shots Sargoth, look awesome.
Not surprised they got tired of mapping :) Had a look at Phobos's mesh - it's got almost 3k polys!
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Whoever did this has my sympathies. I never wrapped my head around UV mapping (pun intended). It's a frustrating part of modeling
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I don't even know what that means. Ultra-Violet mapping?
'Barely' 2,5k polies, Dragon. ;)
But I bet that they put alot more love in the Gorg fighter, even if its RCS thrusters don't work.
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It's the map coordinates for how the texture is shown on a 3d object. And it's a headache doing it right, at least for me
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Very true Geo, I'll blame the old grey cells for that one :) But it's still a heck of a lot for manual mapping.
In normal mapping (i.e. building a model) you work in the axis of X, Y & Z. In UV mapping, you work in the U & V axis.
I daresay that's something we can fix in the CEP ;)
Modern versions of lightwave (and some other third party programs) now have integrated tools to make the process easier, managed to make a quick UV map for Phobos in about five minutes - not sure how easy it would be to create a texture for it though...
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Underneath & Vertical? :P
Anyway, way out of my bailiwick.
Just wondering, would it be a service to have a list of observed mesh/model errors/malfunctions available, or would that come over too daunting?
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I has texture map ;)
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Modern versions of lightwave (and some other third party programs) now have integrated tools to make the process easier, managed to make a quick UV map for Phobos in about five minutes - not sure how easy it would be to create a texture for it though...
Problem with the ingame Phobos is that they've cut out the top and bottom section from the main model. I've put it back together, but whatever I do the UV cords remain. And my better Phobos texture gets cut off. I'd like to have a look at this new UV texture of yours ;)
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Certainly Sargoth, I've put a copy of the .lwo model and .tiff file of the UV map in my folderfor you.
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Thanks :D
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Hi Sargoth, did that map help any?
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I haven't tested it yet. But from what I saw of it, very unlikely. I'm more interested in the model itself. Getting it to only use a single texture will be for the best. But I feel I'm going to struggle with it, so I kinda have put it off.
And after having a look at the stiletto and texture, I'm dreading doing a lot of the things I wanted to do.
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If you want to send me your texture, I can see if we can get a better map...
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Upped it into your folder ;)
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And after having a look at the stiletto and texture, I'm dreading doing a lot of the things I wanted to do.
What did you have in mind here?
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Upping the texture and redoing the bump map
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Had a look at phobos last night Sargoth, think I can make a one piece UV for it but you'll need to rework the texture to remove the seams :(
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Can do ;D
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Hey Sargoth,
I've put a new map in my folder for you. I've also included a jpeg showing how it's laid out in regards the the texture. As I said earlier, it'll need some seam work to look good, so it's up to you :)
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The CEP causing crashes? How's that even possible when it isn't available for download. :P