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Messages - Mularac

Pages: 1 ... 19 20 [21] 22
501
Mod Development / Released Mods /
« on: August 23, 2009, 18:32:12 »
I don't think that last thing's gonna work, as with missiles, the EFX IS the mesh :P

502
General Discussion /
« on: August 23, 2009, 18:30:40 »
in that case you're welcome to swing by here: http://forum.keyswow.com/index.php
that's were we're trying to re-assemble the community.

503
Scripting /
« on: August 15, 2009, 21:50:58 »
create navig points? that's the easiest! just use the AddNavigPoint( command :)
for example:

Nav1:= AddNavigPoint("waipoint 1", -16824, 16045, 30126, 1,1,1, #race_player);
as far as I'm concerned they can be created in-mission.

504
Mod Development / Released Mods / Decay
« on: August 08, 2009, 18:55:50 »
hey, I got a question about the decay variable in the "flare" effect of a weapon, present in the efx file.
in the manual it says:
Quote
Decay – run down. This is the time in seconds under which the flare winds down in size and brightness. In not given, it will stay constant indefinitely (until it´s switched off).
but how do you switch it off?

505
General Discussion /
« on: August 08, 2009, 01:49:42 »
hey, is it just me or the forum's down again?

506
Help / Technical Support /
« on: August 06, 2009, 21:53:22 »
it's not bugged, but severely wip. It lacks a proper texture and some coding, but we've made some progress with it. We now have a proper effect for the main gun.

507
Help / Technical Support /
« on: August 05, 2009, 23:21:01 »
english si vous plais ...

508
General Discussion /
« on: July 31, 2009, 06:11:38 »
just letting everyone know, the keyswow forum is back up :)

509
Mod Development / Released Mods /
« on: July 30, 2009, 03:13:57 »
I mind, that was one of the best missions of the game. But if you really want to edit, then you have to unpack the nexus_00.dat file using the datool and find and edit the concerning mission.

510
General Discussion /
« on: July 29, 2009, 05:02:20 »
well, we can always re-post those :)

511
General Discussion /
« on: July 27, 2009, 16:11:36 »
what's with that website now? every time I try access it it gives me a download, a "index.php" file.

512
General Discussion /
« on: July 24, 2009, 03:30:02 »
but perhaps they are, and we don't know it. But yeah, sargoth or ionstorm should come in here and give us an status report, at the very least...

513
General Discussion /
« on: July 24, 2009, 01:37:23 »
old dragon sent an e-mail to Sargoth, hopefully he can tell us what is going on...

514
Mod Development / Released Mods /
« on: May 16, 2009, 21:53:19 »
it's quite easy, actually.
just add this piece of coding somewhere on the mission:

Rule event Fataldamaged
:action
Terminate(E.ship);
:end
END

I think that should do it.

515
Multiplayer /
« on: May 14, 2009, 02:32:30 »
impossible, I'm watching it right now. Nexus: war begins2 , password: 123456
and the other day a friend of mine and I had a match over hamachi using that server, so I don't know what the problem is...

516
Multiplayer /
« on: May 13, 2009, 10:45:12 »
uhm... that's odd....

517
Multiplayer /
« on: May 13, 2009, 03:07:31 »
other members had the same problem, do you have the last version of hamachi?

518
Multiplayer /
« on: May 12, 2009, 02:47:51 »
If you want you can too join this group, it already has a few members:
Nexus: war begins2
123456

519
General Discussion /
« on: May 01, 2009, 18:00:43 »
well, that's true. I can do that, cut me in.

520
General Discussion /
« on: April 30, 2009, 23:40:45 »
that's one hell of an idea, but unfortunately my web design skills are rather... non-existent, so I won't be of much help...

521
General Discussion /
« on: April 26, 2009, 23:50:44 »
oh well, thank you. I'll test the last code, seems like the one.

522
General Discussion /
« on: April 26, 2009, 21:07:04 »
great! I'll see what I can do.
I want to add these lines:

SelectShips(1, s.race=#race_player);
Execlist(1, S.this:shieldIntegrity:=4500000;);

SelectShips(2, s.race=#race_goauld);
Execlist(2, S.this:shieldIntegrity:=4500000;);

The scene init would be best, but any working rule should do.

523
General Discussion / Nexus skirmish permission
« on: April 26, 2009, 14:24:44 »
arpaso, do we have your permission to perform a little change on your tool?
'cause we're changing a few things in stargate that require a few changes in the script to work correctly, and we thought of adding a few lines to the mission your tool does.

524
General Discussion /
« on: April 25, 2009, 01:25:25 »
I already answered in the nexus forum, but again: you're a genious. This is going to help the development of WB a lot!

525
General Discussion /
« on: April 24, 2009, 16:34:26 »
damn- I was hoping I could use that line of coding to trigger a cinematic of our own when a mission if finished.... I think I'll have to search deeper in nexus scripting...

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