October 08, 2026, 12:41:45

Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Messages - GeoModder

Pages: 1 ... 5 6 [7] 8 9 ... 12
151
General Discussion / Re: Modding tools not functioning
« on: March 05, 2013, 21:51:37 »
Good to hear the tools are functioning for you again.  :)
More BSG, or were you thinking of something else entirely?  ;)

152
General Discussion / Re: Nexus Wiki
« on: March 05, 2013, 21:50:34 »
Perseverance it is then...
Found (and fixed) at least five parameter pages which were "adjusted" by bots. No longer though... >:(

153
General Discussion / Re: Nexus Wiki
« on: February 20, 2013, 23:12:31 »
At the moment, the Nexus content seems okay (made a few revisions last week IIRC). Kept myself a bit busy with deleting the content of spambot userpages this week.

I gather Arparso is the only one with admin powers over there? To delete spambots I mean?

154
General Discussion / Nexus Wiki
« on: February 19, 2013, 17:05:49 »
So... who's actually administrator there? Just wondering because the WikiBots seem to have free reign there, and beside moving or deleting the content of spampages there's not much an 'editor' can do there.

155
Off-Topic / Re: Back in the Nexus
« on: January 06, 2013, 13:57:51 »
Incidentally, do you guys remember if the mission "Alpha Gate" has the battleship Guardian availible in your fleet? I cannot remember for the life of me, and I've been changing the rules files to have 999 resource points in every ship and want to know if I somehow screwed something up.

If you mean the mission where the Noah-Earth gate has to be checked upon in the 5th episode, the answer is no.
It only joins you in the next mission, where the converted Vardrag ships attempt to cross the Beta gate and convert the Starportal in the proces.

156
General Discussion / Re: Campaign changes - Need Help
« on: November 28, 2012, 19:04:51 »
Just one thing left to be perfekt now. Do you know how i can unlock the locked slots of the brutus and sparta? I can't find it in there ...

I *think* you can change this in the universe/tactics/tacticstypes.ini file in combination with the universe/story/objects/player_fleet.sobj file. Never mind if you can't see .ini or .sobj extensions after those filenames.

But before tinkering there, MAKE A COPY OF THESE FILES AND STORE THEM ON ANOTHER FOLDER!

In tacticstypes, you'll find in the SHIPTYPE 48 and SHIPTYPE 49 paragraphs a line saying "Devices #weap_heLaser ;" and "Devices #weap_techScanner ;".
Elsewhere in these paragraphs devices are defined using a "DefDevices" parameter instead of the "Devices" parameter. I think using the "Devices" parameter makes a device unchangeable in the ship configuration screen. Try changing these two "Devices" parameters to "DefDevices", and start a new campaign (iirc, the contents of most Nexus files are only read into a new campaign at the start of it, not halfway an existing campaign safe file).

157
Off-Topic / Re: Community Podcast Anyone?
« on: October 19, 2012, 15:40:30 »
Erm... is this now a spampost or not?  :o

158
General Discussion / Re: Nexus 2 NOW ON KICKSTARTER
« on: September 29, 2012, 16:10:12 »
I wonder who's the backer wishing to see his face ingame.  ;D

Edit: more to point, I wonder who the backer is wishing to become a hero.  :o

159
General Discussion / Re: Nexus hits gog.com!
« on: July 30, 2012, 16:29:24 »
Ah, more exposure!

On the $ vs € price tag. I hope there's no hidden creditcard fee involved because of the currency change? If so, Euro customers could wind up paying more then expected.

160
General Discussion / Re: State of things
« on: June 24, 2012, 13:53:34 »
Alive and... *checks*... yes, still kickin'.  ;D

Have to say, Nexus is still a twinkle in my eye. Usually I keep the game for the wee hours of a vacation because it's a game that still runs smooth on my old laptop.
On modding parts, nothing beyond updating the BSG Cyrannus system. I really should try finishing some bonus missions for the vanilla campaign, but alas, other games always distract me (and of course the unavoidable "gettin' stumped 'cause my code doesn't seem to work" bummer). :(

161
Help / Technical Support / Re: help with nexus launcher?
« on: June 24, 2012, 13:46:26 »
Could you link to this "nexus launcher" patch you're talking about? I'm not sure what you're talking about...

162
General Discussion / Re: New Member- sortof
« on: May 14, 2012, 20:13:43 »
There are several circumstances in missions which break the game like that.
Another one is in the Earth return mission (second episode), destroying all attacking Earth vessels + Whisker before they manage to missile the relay station.

163
General Discussion / Re: Nexus 2 coming to Kickstarter?
« on: May 12, 2012, 21:19:21 »
And hopefully the peeps who already showed a pledge towards a quarter of the development money will come back en masse. :D

164
General Discussion / Re: Trainer for patched 1.01 Version
« on: April 18, 2012, 22:16:34 »
Appearantly not. :(

165
General Discussion / Re: Nexus 2
« on: February 17, 2012, 19:30:04 »
Wow! Looks like the Games-planet site is down for good. I have a placeholder popup when I click the link in the Nexus 2 article...

Also, I received a mail by PayPal that my pre-approved payment plan to a certain Pixonauts-KG will expire within the next 10 days. I'm guessing these two are the same.

166
Hi Rubini,

On your questions:

1) The only way I found to fix Earth's rotational direction is to invert the texture file, and put the whole solar system upside down in the solar system editor (one of the Nexus modding tools that ship with the game). You probably hadn't noticed it yet, but the whole solar system revolves in the wrong direction: clockwise instead of counter-clockwise.
I've done it on my end with the help of Arparso's texture convertor application (sorry Arparso, I keep forgetting the name of it ;) ), but the conversion didn't turn out perfect for the _bump textures of Earth. Also, since I'm an astronomy buff myself, I edited a Sol system file where the so-called biggest known dwarf planets are included  and updated alot of distance/size/angle numbers of the planets and moons, based on info of NASA and wikipedia. Of course, with that Earth texture fix now the rest of the sol system planet textures are upside down.  :(

2) I can be wrong, but I *think* the orbital speed of the planets is correct. But the game calender moves to quickly. At least, that was my observation when checking the date progress in astronomical view with Marcus' diary enabled. The date progressed faster then one Earth day revolution.

As on 3), Arparso already said it all. :)

167
Off-Topic / Re: Missing?
« on: January 12, 2012, 12:58:36 »
€400,000 in total, I thought MWE stated that they could pop up half that amount. Which will probably leave about €90,000 to an outside big investor.

168
Off-Topic / Re: Missing?
« on: January 11, 2012, 15:06:04 »
Oh, things might pick up again once there's news whether or not Nexus II goes on. ;)

169
General Discussion / Re: Nexus 2: Funding timeline
« on: December 28, 2011, 17:47:11 »
Let's hope quite a bit extra comes in before February, so our developers need less outsider investors to create Nexus II. 8)

170
Help / Technical Support / Re: Difficulty modifiers?
« on: December 28, 2011, 17:44:08 »
Probably only part of the answer, but quite a number of the missions are coded in such a way that the higher the difficulty level, the less "extra's" the player receives in the config screen/ship setup.
Weapons effectiviness seems affected as well. At least, I recall it could be a hell of a problem disabling the shields of hostile ships with only three energy shells installed on the Angelwing.

171
General Discussion / Re: New to the game,have a few questions
« on: December 08, 2011, 17:54:28 »
On the first question, you can only adjust the settings of rendering.ini if you have extracted the Nexus_00.dat file with a program like DaTool or Arparso's variant.

172
Scripting / Re: Jump gates
« on: November 07, 2011, 18:45:20 »
No. The manual just mentions that if a Nexus Gate is orbiting a planet, and the planet is deleted, the Gate will also be removed.

173
Scripting / Re: The AI and You
« on: November 07, 2011, 18:36:12 »
the bad news is my sound refuses to work now.....  >:(

Headset won't work?

174
Nothing on Kendo's (http://www.dogsquad.co.uk/nexus/nexusmod.htm) site is to your liking?  ;)

175
Modding Tools / Re: [Tool] DatXtract
« on: October 17, 2011, 15:50:12 »
No, it certainly doesn't. Think of it as a compressed file, no different than a rar file.

In other words, just like DaTool thus with the difference you can check on files before you decompress the .dat file. ;)
Too bad, would have made it easy to add changes to a .dat file without decompressing it, changing stuff, and compressing it again.

Pages: 1 ... 5 6 [7] 8 9 ... 12