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Messages - The Old Dragon

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351
General Discussion /
« on: July 28, 2009, 23:24:58 »
Recently recieved word from Sargoth...

Our Nexus forums should be back soon. Apparently, a member of the keyswow host broke the SQL server which caused so much despair.  Ionstorm then started kicking rear and got it fixed ( evening 26/7/09)... and then they deleted our forum! So it looks like we'll be losing a month or two as they resort to a back up.

The dark night is almost over, dawn approaches...

352
General Discussion /
« on: July 27, 2009, 16:51:05 »
I think admin may be trying to get it sorted. I did find it up and running last night... even though a month or two's worth of posts had been wiped off. I'm getting the 'broken link' error at the mo...

353
Mod Development / Released Mods /
« on: July 26, 2009, 11:00:23 »
Hi Cam, been a while.

You should be able to get New Conflicts from either...

http://www.darkspace.de/nexus/

or

http://www.swat-portal.com/php/wbboard/portal_database.php?catid=26&sid=05e48e0b435a6643644c11d9e13347ba

I thought I had Reprise somewhere, but I can't find it at the moment... sorry.

EDIT:

Have now located both files. Drop me an email at draconicdreams@hotmail.co.uk and I'll send them over.  :)

354
General Discussion /
« on: July 24, 2009, 14:45:19 »
Hi Folks,

Still no news from Sargoth yet (still trying though). But as for new forums, if Keyswow is unofficially dead and not simply feeling a bit poorly, then we do have the beginnings of a new forum on ModDb.

Not long before the Keywow forum arose, a small group of us got together and created 'The Nexii' group there (you can find it here http://www.moddb.com/groups/the-nexii) in an attempt to get folks together again and the forum was started as part of it.

EDIT:

Just received reply from Sargoth, no actual info yet... but he's going to check in with Ionstorm, the guy who got the site up there for us to begin with.

355
Game Assets /
« on: May 28, 2009, 16:54:50 »
I'd recommend asking on the other Nexus sites, if you haven't already. Although I do a bit of model work, I'm a bit too busy to take on another project at the moment. Sorry.

356
Mod Development / Released Mods /
« on: May 16, 2009, 10:46:25 »
Ahh, I think that those ships have had their escape pods disabled in the mission script, here's the entry from the mod manual about it...

Quote
EnableEvacBoats(ship, enab);
It enables/disables the little ships to fly out at the time of evacuation. Caution! If it is disabled, then the ship’s squadrons won’t try to escape, in other words, they will be lost.


Hopefully that'll be more helpfull.

357
Mod Development / Released Mods /
« on: May 15, 2009, 23:05:20 »
TacticsTypes.ini file.
Each ship class has a 'FinalTime' which states how long a ship will spend floating/spinning/exploding and generally dieing before it's big explosion.

358
General Discussion /
« on: May 01, 2009, 15:43:13 »
Should be wingiing it's way to your inbox as I type this. :)

359
Modding Tools /
« on: May 01, 2009, 08:35:21 »
Hi Ponzi,

Head over here and D/L this version of datool, I believe it has a copy of Sargoth's instructions from the original forums with it.

http://www.moddb.com/groups/the-nexii/downloads

360
General Discussion /
« on: May 01, 2009, 00:24:31 »
I tend to scour the web on a regular basis looking for anything to do with Nexus and get a copy of it (God that makes me sound like a mad,sad obsesive! :D ).

I'd gladly add that and whatever I figure out along the way to a 'Nexus Wiki' .

361
General Discussion / A Skirmisher community?
« on: April 30, 2009, 19:59:38 »
Hi Arparso,

Just a thought, but would it be possible to create a new section on your site where the folks who create missions via your Skirmisher can upload their creations?

Although it's not really anything to do with your proposed we-write, but if folks knew of a place where they could get new content for Nexus (and maybe a little fame  :)  ), I daresay it'd strengthen the Skirmisher's fan base and probably that of Nexus:TJI itself.

362
General Discussion /
« on: April 24, 2009, 14:41:46 »
Are you refering to the end cinematics of the original game?
If so, then as Arparso said, it is a bug in the original game release. Upgrading to version 1.01 should solve the issue.

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