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Topics - galaxy366

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General Discussion / UDK based RTT Space game
« on: December 28, 2010, 18:31:48 »
Hey people :)
Arparso i send a pm on moddb, but you didnt respond.

Ok, i have been working for somedays now on setting up everything, I made a Wikia
http://shatteredalliance.wikia.com/wiki/Shattered_Alliance:_Prelude_to_War_Wiki i really need people to help!

If we want this then we need people, and good ideas!
tell  me what you already think ;)

Game Assets / Rotating planets | with animations
« on: September 19, 2010, 14:38:27 »
DreamorCZ said:

"I have re-read this topic once more and I think, I can help with in-game rotation of a planet. Well, it's quite easy. You have to create new planet model and use default animation (#anim def X X#) for it, then you will set path to your planet in your system ini (line - Mesh "meshfoldermesh" {well, that is quite obvious}) and add shipclass and shiptype as for a normal ship into your tactictypes (this will ensure that the default animation will work) and ........ that is all and your planet (or any model replacing planet model) is animated now.

Note: I recommend to set 100,000 frames (or more) for 360° to make it rotate very slow.
Note2: Try it without adding shipclass and shiptype first. Sometimes it works without it sometimes not."

so it may be done, but can there then also be custom animated explosion on the surface?, instead of using the surface battle command, that looks strange?

Hi guys :D

This is my first post on the forum, My question is what can nexus still do what we havent tryed?
changing the HUD is posible and we will try that in BSG :) but what more?

Raming ships
Debrie when a ships has exploded?

Maybe you have some ideas that might work ;)

PS: this is something difrent, i asked mularac about changing a planet in a halo, that is not posible, and i also know if using a halo as model is will have a large sphere, but do astroids have a sphere around them? maybe do somesort of way that nexus thinks the halo is a astroid.

Sorry for bad english.

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