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Mod Development / Released Mods / [CEP] How far do we stray?
« on: February 14, 2016, 19:32:55 »
Questions to the participants of this 'little' project.
For instance, do you feel my little relabeling of planets and moons in sol system is worthy of extending to the other star systems in the game? Should objects within star systems be open for repositioning in order to simplify or make them more visual interesting? That last one would likely need fixed positions in briefings to be reworked.
There's a dozen or so unused device meshes in the earth\devices map. Do we link existing weapons to these to show more diversity?
Do we use or switch other meshes from within the game? I am for instance fond of the kisszallito_01 model over the escape_pod model as old Earth shuttle. The latter looks too Noahish to me.
Or even models from outside? I spotted a nice usable fighter model or two in Arparso's Freespace Evolution mod with not too many polies (if he's willing to see it used elsewhere).
For instance, do you feel my little relabeling of planets and moons in sol system is worthy of extending to the other star systems in the game? Should objects within star systems be open for repositioning in order to simplify or make them more visual interesting? That last one would likely need fixed positions in briefings to be reworked.
There's a dozen or so unused device meshes in the earth\devices map. Do we link existing weapons to these to show more diversity?
Do we use or switch other meshes from within the game? I am for instance fond of the kisszallito_01 model over the escape_pod model as old Earth shuttle. The latter looks too Noahish to me.
Or even models from outside? I spotted a nice usable fighter model or two in Arparso's Freespace Evolution mod with not too many polies (if he's willing to see it used elsewhere).