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Messages - USSCrazybat

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Game Assets / Re: Problems with Luminescence maps/lamp maps
« on: March 09, 2017, 00:46:56 »
Some beauty shots of the Century Class thanks to Old Dragon helping me out with a misaligned texture map and spec maps.

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Game Assets / Re: Problems with Luminescence maps/lamp maps
« on: March 07, 2017, 18:13:51 »
Do you mind if I send the files over? I'm still figuring this all out.

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Game Assets / Re: Problems with Luminescence maps/lamp maps
« on: March 07, 2017, 03:13:06 »
Thanks for your help so far. I just managed to recently convert a high-poly model over from Bridge Commander - but a small portion of the ship is completely black. It seems to be an issue with just this model, as I ported over another ship afterward and it had no such issues. Would you have any suggestions? I've checked the .tex files and there doesn't seem to be any alteration to the images themselves.

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So, I've managed to successfully convert a high-poly Bridge Commander ship into Nexus! I'm pretty pleased with myself right now. There's only two problems. One - the ship is back to front. Two, the ship is tiny. An easy fix - but is there any set value I should be scaling my ships to?

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Game Assets / Re: Problems with Luminescence maps/lamp maps
« on: March 04, 2017, 01:11:00 »
Looks like the only way to fix the text is to reverse the text in the .tga itself. I've fixed both the Saber and Prometheus glows and texts. Given their unreversed alpha maps and text as well as lack of hardpoints compared to the other ships in the mod, it looks like these two were just direct conversions from Bridge Commander. I'm going to see if I can hardpoint them myself. They're the highest quality Prometheus/Saber meshes out there that I know of - if I am going to do my own Star Trek mod those will probably carry over.

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Game Assets / Re: Problems with Luminescence maps/lamp maps
« on: March 03, 2017, 16:03:45 »
Thanks for your reply. It turns out that whilst the textures I was editing were of a Prometheus Class ship, they were not the textures of the Prometheus Class currently in use in the game - which were under a far more innocuous name. Once I inverted the alpha map of the .tga and reconverted it, it works and looks perfectly.

By the way, do you know of any reason for the lettering on the ships to be reversed? In the original texture file the text reads the proper way, but in game it's mirrored. I had to mirror the text in the texture itself to get it facing the right way.

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Game Assets / Problems with Luminescence maps/lamp maps
« on: March 01, 2017, 16:14:05 »
I've been tinkering with the textures in the Star Trek EAC mod in order to get a feel for how Nexus accepts textures, and have been working on two ships - the Prometheus and the Saber. When the mod was first installed, both ships seemed be covered in one singular white glow as opposed to only the engines, spotlights and impulse engines. I have managed to fix the Saber class by inverting the alpha channels on its main textures, however the method does not seem to work for the Prometheus. Furthermore, in my experimentation with the Galaxy class, I attempted to add glows to another part of the ship by modifying the alpha channel, but there was limited change.

Are the lamps/lum maps tied to the mesh in any way, or can I still fix this using a texture editor? I'm having some trouble working out meshes atm, so focusing on texture editing would be preferable. 

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Game Assets / Working with NIF Models (UPDATE)
« on: March 01, 2017, 01:17:59 »
Hello,

I'm looking to create a more up-to-date Star Trek mod than the two currently in circulation, and I intend to use several ships that have been modded into Bridge Commander as .nif meshes. As I don't know where else to find these meshes, I'll need to make do with a lengthy conversion process. However, the recommended conversion process of importing into Milkshape, exporting into .lwo, then putting it through the game's converter returns an error. It doesn't help that I have very little experience working with meshes in general - scripting is no issue for me, at least.

If anyone has experience with .NIF files and Nexus, I'd appreciate any help you could offer.

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