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Messages - GeoModder

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1
General Discussion / Re: State of things
« on: April 28, 2016, 11:25:13 »
And Makemake seems to have a moon. Time for an update...

2
Mod Development / Released Mods / Re: [CEP]Sol System retex
« on: April 25, 2016, 11:13:20 »
The CEP causing crashes? How's that even possible when it isn't available for download. :P

3
Multiplayer / Re: Can't play MP
« on: April 07, 2016, 17:15:35 »
Depends which version of Nexus you have.
The version on sale at Steam should have MP capability after the latest patch (version 1.02).
I haven't seen that much activity in the lobby. When I start a game sometimes somebody wanders in, but not many people start a MP server.

4
Mod Development / Released Mods / Re: CEP Revival?
« on: March 26, 2016, 15:51:57 »
Now that I know that a Nexus model viewer exists, I'll have to locate it (I assume its either a mod tool on this website, or in the install folder) and give it a whirl. I think once I have a better understanding of how the ship operates it'll be a lot easier for me going forward.

The mod tools can be found under Nexus The Jupiter Incident\mod_tools. The model viewer is called 'viewer_DX9'.

5
Mod Development / Released Mods / Re: CEP Revival?
« on: March 23, 2016, 16:56:40 »
Welcome to the forums.
The artstuff of the game is largely beyond me. I'd say The Old Dragon is the man to ask for.

The tool link you showed us seems a corrupt one. Perhaps this is the one Dragon meant.

6
Mod Development / Released Mods / Re: [CEP]Sol System retex
« on: February 18, 2016, 23:38:53 »
And after having a look at the stiletto and texture, I'm dreading doing a lot of the things I wanted to do.

What did you have in mind here?

7
Mod Development / Released Mods / Re: New Asteroid Pack
« on: February 14, 2016, 23:27:18 »
Graphic card drivers/settings can't be an issue?

8
Mod Development / Released Mods / Re: [CEP] How far do we stray?
« on: February 14, 2016, 23:26:03 »
Definitely true regarding unused and unfinished meshes.
Background activity? You mean extra secondary objectives, or 'civilian' traffic/objects not directly related to the mission at hand? There are a couple missions (especially the ones with stations in it) that lend themself for that.

9
Mod Development / Released Mods / [CEP] How far do we stray?
« on: February 14, 2016, 19:32:55 »
Questions to the participants of this 'little' project.

For instance, do you feel my little relabeling of planets and moons in sol system is worthy of extending to the other star systems in the game? Should objects within star systems be open for repositioning in order to simplify or make them more visual interesting? That last one would likely need fixed positions in briefings to be reworked.
There's a dozen or so unused device meshes in the earth\devices map. Do we link existing weapons to these to show more diversity?
Do we use or switch other meshes from within the game? I am for instance fond of the kisszallito_01 model over the escape_pod model as old Earth shuttle. The latter looks too Noahish to me.
Or even models from outside? I spotted a nice usable fighter model or two in Arparso's Freespace Evolution mod with not too many polies (if he's willing to see it used elsewhere).

10
Mod Development / Released Mods / Re: [CEP]Sol System retex
« on: February 14, 2016, 18:43:46 »
Underneath & Vertical? :P
Anyway, way out of my bailiwick.

Just wondering, would it be a service to have a list of observed mesh/model errors/malfunctions available, or would that come over too daunting?

11
'kay. This one is done.

12
Mod Development / Released Mods / Re: [CEP]Sol System retex
« on: February 14, 2016, 14:54:32 »
I don't even know what that means. Ultra-Violet mapping?

'Barely' 2,5k polies, Dragon. ;)
But I bet that they put alot more love in the Gorg fighter, even if its RCS thrusters don't work.

13
Mod Development / Released Mods / Re: CEP Revival?
« on: February 13, 2016, 22:23:55 »
Weird. Try as I might, I can't spot a seam when using the planet_Leonis_a texture.

14
Mod Development / Released Mods / Re: [CEP]Sol System retex
« on: February 13, 2016, 22:22:45 »
I'm not surprised with Phobos. The mesh needs more then one texture.

phobos, phobos01, and phobos02.

Deimos uses asteroid_1024x512_012.

Some of those texture files in the textures\planets folder are not used, or double up.

15
Mod Development / Released Mods / Re: [CEP]Sol System retex
« on: February 13, 2016, 19:05:01 »
Beautiful. :)

Did you create them inverted?
I don't see polar caps on Mars? Out of view?

16
Mod Development / Released Mods / Re: New Asteroid Pack
« on: February 13, 2016, 14:03:02 »
And here's one more as seen in the viewer.

17
Mod Development / Released Mods / Re: New Asteroid Pack
« on: February 13, 2016, 13:59:17 »
I placed Sargoth's conversions in the game's demo mission.
Below a couple screenshots.

It's run in the original game, not the GOG version.

18
Mod Development / Released Mods / Re: CEP Revival?
« on: February 13, 2016, 12:15:00 »
Does the original texture show a seam as well on the sphere mesh at your end?

19
Mod Development / Released Mods / Re: New Asteroid Pack
« on: February 13, 2016, 11:09:10 »
Seems to be the day for troubleshooting.
I'll test them a bit later today.

20
Mod Development / Released Mods / Re: CEP Revival?
« on: February 13, 2016, 11:05:50 »
I've sent you a response PM regarding the mesh, Sargoth.

21
Mod Development / Released Mods / Re: New Asteroid Pack
« on: February 12, 2016, 16:39:41 »
I don't have an idea whatsoever what could cause this. :(

22
Mod Development / Released Mods / Re: CEP Revival?
« on: February 11, 2016, 20:35:42 »
I noticed that too on my reversed Mars texture.

Have you tried using your texture on jstubbles sphere mesh (battlestar galactica mod, version 4.1-4.5 I believe) to see if the seem disappears?

Something else, could you check your texture/planets folder and tell me if the sol_0503_europa texture on your end is another size then 683 kb? I'm not sure if the one on my end was one I created years ago, or the original one.

23
Mod Development / Released Mods / Re: CEP Revival?
« on: February 11, 2016, 19:54:55 »
Are these screenshots taken from the solar system file that ships with the game, or with the one I tinkered with?
It shouldn't be much of a problem to "shift" the side Charon and Pluto show towards the shukenja beta asteroid field. And the final solution could be to make the Shukenja Beta asteroid field the barycenter of Pluto and Charon. In other words, they would orbit around the asteroid field, same side always showing towards the mission map.

24
Mod Development / Released Mods / Re: CEP Revival?
« on: February 11, 2016, 16:29:52 »
Installed. Seems to work fine.
Overwrote some files (01, 02, 03, 10.ini) in the MOVIES folder to check things out.
Its how far I came with the movie subtitles sofar.

25
Scripting / Re: Nexus and problems with widescreen
« on: February 11, 2016, 15:19:30 »
Mmm. Behind the curtain corrections from Nordic thus. Kuddo's on them for making the effort.

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