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Messages - nasharas

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1
Mod Development / Released Mods / Re: Decompressed nexus.dat
« on: November 30, 2015, 19:50:24 »
Hey, use datool from moddb.com. It's an easy tool to do it. and have detailed info file of how to do it.

2
General Gaming /
« on: July 26, 2010, 18:02:04 »
Really nice game, and has one of my favorite mods: http://mods.firstones.com/buda5/iwar2/index.html :)

3
Scripting /
« on: March 03, 2010, 22:33:03 »
well as much as I noticed, you should add devices before playing the game, or at least you must start a new game :) either way adding devices or other stuff didn't worked for me to for loaded game :)

4
Modding Tools /
« on: February 23, 2010, 19:11:20 »
well it didn't worked for me, until I changed name of folder :)
Btw, it would be nice if someone would create such a file to efx.ini ;) I'm too lazy to do it myself :D

5
Modding Tools / -
« on: February 23, 2010, 17:05:38 »
a little mistake in here, the location of tacticstypes.ods file should be _work\params

7
Mod Development / Released Mods /
« on: February 05, 2010, 11:22:00 »
so this is for old dargon's new weapon, but if I want to apply this burst effect to my own weapon? let's say I'm using b5:col mod and I choose #weap_EA_Hyp_Med_PulseCannon_B instead of
#weap_Light_PPC and  #weap_EA_Hyp_Hvy_PlasmaCannon instead of #weap_Heavy_PPC. It should work? I guess that parameters of these guns must be changed also?...

Update: It works that way... and I've got another question :D Is it possible to make that all shots from one burst would hit the same point on target ship, not scatter to a different points?

8
Mod Development / Released Mods /
« on: February 05, 2010, 09:22:11 »
ok, I'm a noob here, but what a hell I have to do to make it work? I already included this file in my mission script, and called that machine, replaced weapons with my own, but still no work, my weapons shoot as they originally supposed... btw, mission was created by nexus skirmisher...please help, cos I really love the idea of burst firing...

9
Scripting / Re: Burst Fire Weapon
« on: February 01, 2010, 17:26:28 »
well actually it's easy done with weapons effects, simply add let's say three travel efx under one id and add to them delay function, and you got burst fire with three shots... done so far, but never managed to make them fire at the same point as first one shot...

10
General Gaming /
« on: January 30, 2010, 20:54:22 »
here you can find single core and ati AA fix:
http://m0001.gamecopyworld.com/games/pc_mass_effect_2.shtml
looks like it has to be forced trough gpu properties...

11
General Gaming /
« on: January 30, 2010, 18:42:55 »
great game, but while playing this one, I still wanted to play some battles in space with battleships :)  can't help myself :D

12
Mod Development / Released Mods /
« on: January 18, 2010, 23:08:28 »
omfg!!!! if you not going to make a mod o smth, you must release it as addon :D

13
Multiplayer / Multiplayer solution for Windows Vista and Windows 7
« on: January 15, 2010, 21:01:55 »
hi guys, look what I found on one of steam forums:
"As I wanted to play Nexus in MP with Vista installed, i wrote a library which pretends to be DirectPlayVoice but does nothing. However, I'm afraid you still have to disable voice comm in the multiplayer options and .Net 3.5 is required (but should be installed anyway on most Vista PCs)
If you are interested:

Nexus MP fix for Vista and 7


INSTRUCTIONS:
- Copy that dll to a simple directory (e.G. C:\nexusfix\DVoiceEmul.dll)
- open a command shell(start menu: type cmd, press enter)
- Switch to %Windir%\Microsoft.NET\Framework\v2.0.50727 (type: cd %Windir%\Microsoft.NET\Framework\v2.0.50727)
- Register the dll. (type: regasm C:\nexusfix\DvoiceEmul.dll /codebase)
- There should be some warnings and finally it should tell you that the types have been registered successfully.
- Now you can play Nexus MP.


- However, you should not move the dll from there once you registered it. If you wish to move or delete it, you must first regasm C:\nexusfix\DvoiceEmul.dll /u to unregister it.


This Library *could* work for other games with the same problem as well, but I'm not sure.
Have Fun.

PS: *Technically* it's not a wrapper "

And guess what, IT WORKS,
thanks to Firedragonweb,

Link to original forum http://forums.steampowered.com/forums/showthread.php?t=1087857

14
Mod Development / Released Mods /
« on: January 14, 2010, 23:48:57 »
You have a point. Then I want to suggest another game - Starlancer, maybe anyone will remember this one :)

15
Mod Development / Released Mods /
« on: January 14, 2010, 21:36:43 »
as I recall, this mod was never being made 'cos it is impossible to add shields to fighters...

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