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Topics - Camtheman

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Off-Topic / Back in the Nexus
« on: January 03, 2013, 01:42:49 »
I just re-realized how much fun it is... after going through my old mods...

I hope you guys remember me, glad to see this community is still somewhat active for a nearly dead game.

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Mod Development / Released Mods / One Topic for All My Questions
« on: January 17, 2011, 05:08:56 »
Well, instead of making a ton of topics for my questions, ill just make one. My first question.

Finally figured out how to do dialouge (I initially planned for people who played my mod to read a notepad file for backstory between/ending missions) Now it'll be much smoother.

It's all fine and dandy but how do you get it to say the name of the ship & person speaking on the dialouge box? Now it currently says ? ? ?

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General Discussion / Hello, Again, Guys!
« on: January 16, 2011, 07:45:46 »
Well, im back after a long dormancy.

I've decided to mod Nexus again. Most of you probably dont remember me but I had a lot of noob help a while ago. Im going to remake my "Raptor War" and hopefully learn a bit more and make my missions less uniform (a few ship fleet destructions, followed by station, repeat)

Any new great mods/ships/stuff I should know about? I honestly thought you all died and so did Nexus and it would never be coming back but looking at this forum makes me so happy.

4
I want to know how to add more points for the strike craft to come out. Im using the public shipyard's Pirate Enclave base (already made the tacticstype quite well). Let me tell you something, lol. Launching 16 squadrons of raptor GB's 1 by 1 is VERY slow. How would I add more points for them to come out?

5
Well, I've got an idea from halo. I want to make a M.A.C. Cannon. Its similar to our plasma cannons, except it obliterates shields in one hit, and hulls in two.

I want it to have slowwww reload, and I want it to use all the power of battleship/cruiser powerplants. I might make one for stations and weapon platforms too, you know, varying power requirements.

How would I do this? I mean, specifically about the power requirements. What sections would I change?

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Mod Development / Released Mods / How to mod original campaign
« on: July 30, 2009, 00:42:39 »
Sneaking is tedious, a waste of time and stupid. How do i mod it to make it easier, For there to be no gorg ships to worry about.

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Mod Development / Released Mods / Lookin for an old mod...
« on: July 26, 2009, 00:34:57 »
Spacetech Reprise, I use it for the base of my mods because it is so well made. I apologize if i offended anyone by doing this...
I cannot find it, and the download links i found with google are 404 dead link errors...

Would anyone have this? I am also searching desperately (and possibly futily) for The New Conflict... It was so great.

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