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Messages - crimsonsabre

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1
Game Assets / Re: Dynamic cone direction for particle
« on: February 24, 2012, 04:35:23 »
Ok. I will take a slightly different tact.
Does anyone know of any better documentation than what is in the  modding manual or someone that has a decent bit of experience with the particle system that I might be able to talk to?

2
General Discussion / Re: NEXUS Skirmisher rewrite
« on: January 31, 2012, 19:41:49 »
Ok here are some mock ups for a system that I think might work alright.

A couple things that might be relevant, I know absolutely nothing about the Nexus coordinate system now, so I used some arbitrary ones that have their origin in the middle of the map. Also I think I may have miscounted a by a line or two while adding the ship representation, so sorry.

The first two attachments show how a ship would appear in both views with the same three dimensional coordinates, and the third shows how the screen might redraw itself if the X coordinate was changed from -1200 to 0 and the user were looking at the X-Z plane.

3
General Discussion / Re: NEXUS Skirmisher rewrite
« on: January 31, 2012, 15:28:40 »
Hello all,
    I actually had a thought about the positioning of ships in the skirmish. I will try to mock up some UI later today or tomorrow, but the general idea is the same as the map screen in X3: Reunion and X3: Terran Conflict (I have not played X, or X2 so I do not know about those).
     Have representations of the ships on two plains, one the X-Z coordinate plain, and the other the X-Y coordinate plain. This way, even if dragging the ships around proves too difficult, the user should be able to change the literal coordinates and they should get some feedback as the coordinate plains re-draw themselves to reflect the new coordinates entered.

Again, UI mock ups to come sometime soon.

4
Game Assets / Dynamic cone direction for particle
« on: January 31, 2012, 05:52:40 »
Hello everyone,

         I am new to this community. I have dabbled a little bit in Nexus modding before, but I am trying to sink my teeth into a couple projects. One of those projects is the development of a couple new weapons to play around with in the Skirmisher. I would really like to create a weapon that looks like a type of shotgun, with 4-5 projectiles appearing upon each shot. Also trying to learn about the particle system, I am trying to do this by having an emitter to fire several "shot" in the form of a cone.
         My issue is the direction parameter of the cone statement, is there a way that anyone knows of to get the current direction of the traveling shot to use as the direction vector for the particle?

I will put my particle definition here so someone can tell me if I am just doing things wrong:
Code: [Select]
PARTICLE "shotgun"

    EMITTER
   
        cone <1,0,0> 45
        maxcount [4,5]
        velocity 130
       
        EMIT
       
            duration 10
           
            FLARE
                Type 4
                Size 250
                Color <1,0.8,0.6>
                ColorB <1,0.6,0>
                pulse .7
            END

            SNAKE
                type 13
                TextureScale 20
                StartRadius 20
                EndRadius 40
                Color <0.7,0.4,0>
                attack .1
                sustain .1
                decay 2
            END
           
           
       
        END
   
    END

END

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