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Messages - Sargoth

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51
Scripting / Re: Nexus and problems with widescreen
« on: January 24, 2016, 22:14:59 »
Cool stuff. Will change that tomorrow :)

52
Scripting / Re: Nexus and problems with widescreen
« on: January 24, 2016, 20:51:40 »
Any idea where we can set movie subtitles? Had one user request to change that so all the subtitles are visible. And it is an optional part of the videos (you can turn them off in the option menu). Gone through the GUI folder. But nothing seems to be make a difference

53
Modding Tools / Re: Issue running Nexus' model / texture converter
« on: January 24, 2016, 20:03:31 »
And a more intuitive way of where the converted files are dropped would be highest on my list, but that's more or less what Dragon already requested.

That's already in the converter  ;)

54
Mod Development / Released Mods / Re: New Asteroid Pack
« on: January 23, 2016, 18:35:27 »
http://imgur.com/a/ntZcs

Well, I tried to remove some of the bigger ones and match the color a bit better. Now it looks like its ready to form a new planet. Gotta declutter ;D

Edit:

Think we got it down to an acceptable cluster

http://imgur.com/a/Jbk0J

have at it: https://dl.dropboxusercontent.com/u/20010147/textures2.rar

55
General Discussion / Re: New Patch?
« on: January 23, 2016, 16:44:17 »
Yep ;)

56
Mod Development / Released Mods / Re: New Asteroid Pack
« on: January 23, 2016, 13:14:54 »
Might have gone a bit overboard here

http://imgur.com/a/9z6Nm

57
General Discussion / Re: New Patch?
« on: January 23, 2016, 12:01:43 »
Original is in the beta tab in the properties. The new patch adds only updated dx components and some language support and nordic games intro movie, as well as already having nexus_00.dat extracted

58
Mod Development / Released Mods / Re: New Asteroid Pack
« on: January 23, 2016, 00:04:22 »
Thanks, got it ;)

59
Mod Development / Released Mods / Re: New Asteroid Pack
« on: January 22, 2016, 15:29:28 »
If you would give me the texture your using, I can incorporate that into the background asteroids. Would be much appreciated :)

60
Mod Development / Released Mods / Re: New Asteroid Pack
« on: January 22, 2016, 11:23:25 »
Well aren't you a sweetie. I was just doing the background ones

http://imgur.com/a/wHZfu

 ;)

61
Scripting / Re: Nexus and problems with widescreen
« on: January 21, 2016, 23:56:28 »
I redid them. Some of them might need a bit more clusters. But looks much better

http://imgur.com/a/wHZfu

 ;D

62
Scripting / Re: Nexus and problems with widescreen
« on: January 21, 2016, 20:53:58 »
also





Just trying to get a sense of the background asteroids tex

for comparison



Open them in a new window to get the full size

63
Scripting / Re: Nexus and problems with widescreen
« on: January 21, 2016, 15:48:29 »
Well. Still need to do v2.0 with fixed portraits ;) And now that CmdrKoenig has done a quick fix for the converter, I (we) can get back to it  :D

64
Modding Tools / Re: Issue running Nexus' model / texture converter
« on: January 21, 2016, 15:43:10 »
Thanks! ;)

But we got the source code for the converter and I believe Arparso is hard at work on making a new one. ;D

Edit: Throws an error (cannot open project file), but it works. Still think you should finish yours, Arparso.

65
Scripting / Re: Nexus and problems with widescreen
« on: January 14, 2016, 21:42:53 »
Placements ;)

66
Scripting / Re: Nexus and problems with widescreen
« on: January 13, 2016, 17:11:34 »
:-\ ;)

Heh, sorry. Still check the last one. But it should be fine. Need to grab it again, cause I made some minor changes to it.
https://dl.dropboxusercontent.com/u/20010147/63_1.brief

67
Modding Tools / Re: Issue running Nexus' model / texture converter
« on: January 13, 2016, 15:10:32 »
Poke TheOldDragon. He had it working at his job ;)

68
Mod Development / Released Mods / Briefings for 16:9 aspect ratio
« on: January 13, 2016, 15:07:45 »
Changes how briefings are displayed in a 16:9 environment. ;) No more outside off screen rendering.

Download

69
Scripting / Re: Nexus and problems with widescreen
« on: January 13, 2016, 15:05:02 »
And.... release. ;)

70
Scripting / Re: Nexus and problems with widescreen
« on: January 11, 2016, 21:29:59 »
Reads entity. But can change that :)

71
Scripting / Re: Nexus and problems with widescreen
« on: January 10, 2016, 00:48:15 »
Then it is as it should. I'll check the other stuff tomorrow ;)

Edit: Fixed https://dl.dropboxusercontent.com/u/20010147/62_1.brief

Edit 2: I just tested my brief in 1440p. I'm not sure what I expected, but I didn't expect it to work flawlessly :D

72
Scripting / Re: Nexus and problems with widescreen
« on: January 09, 2016, 22:58:25 »
Is Angel speaking during that box?

73
Scripting / Re: Nexus and problems with widescreen
« on: January 09, 2016, 18:51:15 »
Yup. This going up on moddb, steam and facebook. As well as a post on here

Will have to test your -125 theory  ;)

Edit: Spot on as usual ;D

74
Scripting / Re: Nexus and problems with widescreen
« on: January 09, 2016, 17:55:57 »
I'm guessing so far the briefings have been faultless? ;D

75
Yeah, and I'm sure that one is an easy fix with the .dll supplied in the top topic in this forum. Except that Windows 10 doesn't seem to be interested in registrating it.

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