Nexus Modding > Mod Development / Released Mods
Configuring strikecraft
DreamorCZ:
Das ist ungeliebte. That's just Nexus doing weird thinkgs anytime it can. For example, if a station in Assault type Mp doesn't have any weapon, it will explode right when you start a mission. Back to the topic
Keldane is possibly right, try CountDec 1. About that Hp, I have never experienced diseabled dock.
jstubbles:
None of this worked. I'm going to have to scrap them and start over or something. This is ridiculous. :(
DreamorCZ:
Here is our latest coding for F-302, perhaps you can find something useful in it.
Also you can try higher AutoDistance or there could be some problem with HitChanceCat.
Oh, and you are missing END line in DEVICETYPE 30.
--- Code: ---SHIPCLASS 10
]Name "Squadron_F302"
Mesh "TauriF302"
GUIIcon "iconsf302"
ImpactEfx 1 0.05
FinalEfx 1 0.3
ChannelEfx 3 1
Civilization 3
Velocity 1600
RotVelFact 15000
RangeBehav 2 2
Behaviour 0
TargetType 2
SupportOutput 10
HPmax 12
Slots 31 39 ;
Slots 51 ;
Slots 61 71 ;
DefDevices 201 200/4 279 301 305 ;
Available
SHIPCLASS
--- End code ---
--- Code: ---DEVICETYPE 37
Name "F302"
Category 1
Civilization 2
Sets 22 ;
NoTarget
Purpose 1 2 3;
Carried 4
CountDec 1
GroupFire 4
Scanned 140
HPmax 15
Start 1 0 0 0
Travel 3 0 #Squadron_F302 0
End 5 0 0 0
Available
InstallRP 5
DEVICETYPE
--- End code ---
--- Code: ---DEVICETYPE 200
Name "roc"
Category 1
Civilization 1
Sets 1 30 31 ;
Purpose 1 2 3 4;
HitChanceCat 8 //6
DeviceHitChance 95
AutoDistance 3500
CountDec 1
Substance 3
Charge 0.2
EnergyIn 2
PenetrateShield 0
DamageShield 1320
DamageHull 410
DamageDevice 60
Scanned 100
HPmax 100000
Start 2 90000 329 0.1
Travel 2 1500 197 0.07
End 1 0 94 0.35 //End 1 0 316 0.35
CannonMaxFireAng 40
Available
DEVICETYPE
--- End code ---
--- Code: ---DEVICETYPE 201
Name "weap_f302Flak"
Category 1
Civilization 2
Sets 7 39 ;
Purpose 5 ;
HitChanceCat 2
AutoDistance 1000
Substance 1
Charge 2
EnergyIn 2
DamageHull 0.2
Scanned 100
HPmax 100000
Start 2 5000 143 0.05
Travel 2 2000 355 0.4
End 1 0 316 0.01
CannonMaxFireAng 20
Available
DEVICETYPE
--- End code ---
[/size]
The Old Dragon:
Just a quick question (or two)...
Which race are you playing in your testing? And who's the enemy?
jstubbles:
This is my races.ini
--- Code: ---// ---------------------------------------------
// ---------------------------------------------
// PLAYER
CIVILIZATION 0
Name "civ_Player"
CIVILIZATION
////// Player
RACE 0
Name "race_Player"
Civilization 1
GUIColor 0.57 0.64 0.72 1
RACE
RACETACTICS 0
TransportClasses 59 ;
RACETACTICS
RACEAI 0
RACEAI
// ---------------------------------------------
// ---------------------------------------------
// HUMAN
CIVILIZATION 1
Name "civ_Human"
CIVILIZATION
RACE 1
Name "race_Human"
Civilization 1
GUIColor 0.4 0.4 0.7 1
RACE
RACETACTICS 1
TransportClasses 59 ;
RACETACTICS
RACEAI 1
RACEAI
// ---------------------------------------------
// ---------------------------------------------
// CYLON
CIVILIZATION 2
Name "civ_Cylon"
CIVILIZATION
RACE 2
Name "race_Cylon"
Civilization 2
GUIColor 1 0.4 0.4 1
RACE
RACETACTICS 2
TransportClasses 59 ;
RACETACTICS
RACEAI 2
RACEAI
// ---------------------------------------------
// ---------------------------------------------
// RACE RELATIONS
RELATIONS
// Rel #race_Player #race_Human #UREL_FRIEND
// Rel #race_Player #race_Cylon #UREL_ENEMY
// Rel #race_Human #race_Cylon #UREL_ENEMY
END
--- End code ---
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