Nexus Modding > Mod Development / Released Mods

Configuring strikecraft

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jstubbles:
I'm running into an issue when it comes to configuring strikecraft. I set everything up the way it seems to be required, but the craft show up as selectable weapon "buttons" on the hud, instead of actual strikecraft.

Is there a generic writeup anywhere about adding strikecraft to the game and what settings/config to go with? I'm pulling my hair out here.. ;)
It's probably painfully easy, too, and I'm just missing something. haha

Thanks

The Old Dragon:
Adding strikecraft is just like adding capships,  make an entry in the shipclass section of the tacticstypes.  Do the Mesh and GUIIcon lines have valid targets?

jstubbles:
Err sorry, I guess strikecraft isn't the correct word then. I'm talking about basic fighters and bombers.

Arparso:
Old Dragon is right, though. You'll need to setup a SHIPCLASS for your fighters (including a DefDevices property with their engines and weapons) and also a DEVICETYPE weapon referencing this shipclass.

I've attached an example tacticstypes.ods including both components for the Freespace Hercules-class fighter for reference.

jstubbles:
Thanks arparso, I'll look it over!

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