Nexus Modding > Mod Development / Released Mods
Configuring strikecraft
jstubbles:
I'm running into an issue when it comes to configuring strikecraft. I set everything up the way it seems to be required, but the craft show up as selectable weapon "buttons" on the hud, instead of actual strikecraft.
Is there a generic writeup anywhere about adding strikecraft to the game and what settings/config to go with? I'm pulling my hair out here.. ;)
It's probably painfully easy, too, and I'm just missing something. haha
Thanks
The Old Dragon:
Adding strikecraft is just like adding capships, make an entry in the shipclass section of the tacticstypes. Do the Mesh and GUIIcon lines have valid targets?
jstubbles:
Err sorry, I guess strikecraft isn't the correct word then. I'm talking about basic fighters and bombers.
Arparso:
Old Dragon is right, though. You'll need to setup a SHIPCLASS for your fighters (including a DefDevices property with their engines and weapons) and also a DEVICETYPE weapon referencing this shipclass.
I've attached an example tacticstypes.ods including both components for the Freespace Hercules-class fighter for reference.
jstubbles:
Thanks arparso, I'll look it over!
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