Nexus Modding > Game Assets

Model Lights

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The Old Dragon:
Hi Folks,

Have a question about the lights on the human ships, not the blinking lights though, it's the deck lighting that I'm interested in.

When a human ship reaches critical damage and is abandoned, all the 'window' lights get turned off (to simulate power outage, I suppose). Does anyone know how that effect is achieved?

Arparso:
I think it's just the luminance map that gets disabled (or rather fades out). Anything painted white on that texture map normally glows on its own, even when that part of the model is in the shade. When the ship gets damaged, that effect fades out and the luminance map is essentially disabled - thus none of the painted lights glow anymore.

The Old Dragon:
Thank you Arparso  :) A simple luminosity map was behind it all. Got the effect I was after with a lot less work than I thought it'd be.

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