March 29, 2024, 15:10:51

Author Topic: [CEP] How far do we stray?  (Read 8677 times)

Offline GeoModder

  • Chief Petty Officer
  • **
  • Posts: 279
  • Karma: 4
    • View Profile
    • http://
[CEP] How far do we stray?
« on: February 14, 2016, 19:32:55 »
Questions to the participants of this 'little' project.

For instance, do you feel my little relabeling of planets and moons in sol system is worthy of extending to the other star systems in the game? Should objects within star systems be open for repositioning in order to simplify or make them more visual interesting? That last one would likely need fixed positions in briefings to be reworked.
There's a dozen or so unused device meshes in the earth\devices map. Do we link existing weapons to these to show more diversity?
Do we use or switch other meshes from within the game? I am for instance fond of the kisszallito_01 model over the escape_pod model as old Earth shuttle. The latter looks too Noahish to me.
Or even models from outside? I spotted a nice usable fighter model or two in Arparso's Freespace Evolution mod with not too many polies (if he's willing to see it used elsewhere).

Offline The Old Dragon

  • Ensign
  • ***
  • Posts: 362
  • Karma: 6
    • View Profile
    • http://
Re: [CEP] How far do we stray?
« Reply #1 on: February 14, 2016, 22:46:36 »
I'm all for it, I believe there are quite a few incomplete and unused meshes. Having these finished and put back into the game would be great. As far as idea's for down the line go, I'd like to add some background activity to the mission areas and look at tweaking ship movement.
Better to look the fool by asking, then prove them right with ignorance.

Offline GeoModder

  • Chief Petty Officer
  • **
  • Posts: 279
  • Karma: 4
    • View Profile
    • http://
Re: [CEP] How far do we stray?
« Reply #2 on: February 14, 2016, 23:26:03 »
Definitely true regarding unused and unfinished meshes.
Background activity? You mean extra secondary objectives, or 'civilian' traffic/objects not directly related to the mission at hand? There are a couple missions (especially the ones with stations in it) that lend themself for that.

Offline Sargoth

  • Petty Officer
  • **
  • Posts: 153
  • Karma: 4
    • View Profile
Re: [CEP] How far do we stray?
« Reply #3 on: February 16, 2016, 21:53:43 »

Offline The Old Dragon

  • Ensign
  • ***
  • Posts: 362
  • Karma: 6
    • View Profile
    • http://
Re: [CEP] How far do we stray?
« Reply #4 on: February 17, 2016, 00:06:24 »
For background activity, I was thinking of independent events such as a convoy jumps into (or out of) the system and docks at the station or pirates that mount a raid. In scenes where there are sufficient asteroids, we could have mining ships going about their business. Anything really that give the semblance of life to the Nexus Universe.

Although I get the concept that space is unimaginably large and you're not going to get lots life in one little area, sometimes Nexus just felt a little too sterile... there was just me and whatever I was sent there to kill :(
Better to look the fool by asking, then prove them right with ignorance.