Nexus Modding > Mod Development / Released Mods
[CEP]Sol System retex
The Old Dragon:
Lovely shots Sargoth, look awesome.
Not surprised they got tired of mapping :) Had a look at Phobos's mesh - it's got almost 3k polys!
Sargoth:
Whoever did this has my sympathies. I never wrapped my head around UV mapping (pun intended). It's a frustrating part of modeling
GeoModder:
I don't even know what that means. Ultra-Violet mapping?
'Barely' 2,5k polies, Dragon. ;)
But I bet that they put alot more love in the Gorg fighter, even if its RCS thrusters don't work.
Sargoth:
It's the map coordinates for how the texture is shown on a 3d object. And it's a headache doing it right, at least for me
The Old Dragon:
Very true Geo, I'll blame the old grey cells for that one :) But it's still a heck of a lot for manual mapping.
In normal mapping (i.e. building a model) you work in the axis of X, Y & Z. In UV mapping, you work in the U & V axis.
I daresay that's something we can fix in the CEP ;)
Modern versions of lightwave (and some other third party programs) now have integrated tools to make the process easier, managed to make a quick UV map for Phobos in about five minutes - not sure how easy it would be to create a texture for it though...
Navigation
[0] Message Index
[#] Next page
[*] Previous page
Go to full version