Nexus Modding > Mod Development / Released Mods

[CEP]Sol System retex

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The Old Dragon:
Lovely shots Sargoth, look awesome.
Not surprised they got tired of mapping :) Had a look at Phobos's mesh - it's got almost 3k polys!

Sargoth:
Whoever did this has my sympathies. I never wrapped my head around UV mapping (pun intended). It's a frustrating part of modeling

GeoModder:
I don't even know what that means. Ultra-Violet mapping?

'Barely' 2,5k polies, Dragon. ;)
But I bet that they put alot more love in the Gorg fighter, even if its RCS thrusters don't work.

Sargoth:
It's the map coordinates for how the texture is shown on a 3d object. And it's a headache doing it right, at least for me

The Old Dragon:
Very true Geo, I'll blame the old grey cells for that one :) But it's still a heck of a lot for manual mapping.

In normal mapping (i.e. building a model) you work in the axis of X, Y & Z.  In UV mapping, you work in the U & V axis.

I daresay that's something we can fix in the CEP ;)

Modern versions of lightwave (and some other third party programs) now have integrated tools to make the process easier, managed to make a quick UV map for Phobos in about five minutes - not sure how easy it would be to create a texture for it though...

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