Nexus Modding > Mod Development / Released Mods
CEP Revival?
GeoModder:
Here goes.
Changes in these files are:
Dangerous replaced by the Madeline in the scene near Michelangelo station.
Aerospace-4 sits completely dead. No animations, solar panels retracted.
Hauler-12 has shuttle traffic with Michelangelo station.
Madeline has shuttle traffic with Michelangelo station.
Whale arrives at Michelangelo with solar panels retracted.
Made the mined area around Sunflower a few kilometer smaller.
Movement&sound changes:
The following happens if the player wait outs dialogs and will not approach Michelangelo within 6000m prematurely.
Fighters will approach and contact Whale (1 dialog).
Next Snail will contact Michelangelo for docking directions (I think 5 dialogs).
Whale will continue towards Sunflower and stop several km beyond Michelangelo until Stiletto catches up. Will continue towards Sunflower when pilot Jensen gives the clear.
Snail will move along two waypoints (hidden for the player) to 'dock number 2'. I simply picked the far corridor extension of the station. Snail will come VERY close to the end of this corridor and stop there.
After minefield deactivation sequence, and Stilletto comes within a certain distance of Sunflower, Walker will contact Sunflower for departure clearance (4 dialogs). Shuttle traffic between Sunflower and Walker will gradually stop, and its solar panels will retract a bit later.
By then Stiletto should have nearly arrived.
I haven't tested it extensively with Stileletto dashing around, but sofar, at my end, things play out normally.
The attachment includes the original files, but you can't have those at the same time within the game folders as my files. Reference issues within the game.
Have fun renewing acquintance with the very first Nexus mission. ;)
GeoModder:
--- Quote from: Sargoth on February 04, 2016, 21:53:23 ---Already did the first mission movie ;) and halfway through the second. If you wanna have a go at it, sure.
https://dl.dropboxusercontent.com/u/20010147/01.ini
https://dl.dropboxusercontent.com/u/20010147/02.ini
Have a look through the first one. The way I've set it up, the text will appear a bit higher on the movie and not have the bottom cut off.
--- End quote ---
Ah? I'll be interested to see how you found a solution to that.
EDIT: How did you find that one out?! :D
A false second line!
Mission 1_1 redone sits in my post above.
The Old Dragon:
I was thinking that the first thing we should decide is exactly what we wish to achieve / improve within the game and set up a central repository for the CEP files.
With that in mind, here's what I've thought of so far...
1) Visual update, try to improve the existing textures & models or make new HD ones.
2) Bug fixes & tweaks, we've all experienced random crashes and there are some things about the game I'd like to change.
3) Add new content if possible.
4) Make modding Nexus easier.
Obviously, a very broad view at this point but it gets the ball rolling...
Sargoth:
1) My thoughts were to give round things more polygons, to make them, well, more roundish. Also clean the textures up and/or add more/better details. But If we're going to change the texture's we need to keep it themed. As in all those asteroid bases sure could use some more poly's and your texture, Old Dragon.
2) I'm not sure how much is possible in making Nexus less buggy. I think a lot of the "crashes" are hardcoded. But we can do what we can do; Go over mission files.
3) I'm an animator. So, new ships and textures are not my thing. For any new missions I wish we had a better mission editor, or else we'll be fiddling in a lot in code.
4) Arparso. Also, maybe CmdrKoenig.
Also, Nexus news on the horizon; http://steamcommunity.com/app/6420/discussions/0/451852571446952440/?tscn=1454707823
GeoModder:
A central repository. I always have to cringe a little when I read that, especially since that moves things somewhat away from the forum where the idea to improve things originates.
But I suppose its inevitable. ;)
I don't know if you guys have a sort of campaign folder structure ready at your desktop(s), but you better have one, with at least one folder with every single file the base game has in it. And I don't mean only the contents of the universe folder. Its too easy to generate an unknown crash because this or that file doesn't conform with changes made anymore.
Since models and totally new texture creation are way out of my league, that's something I will have to leave to (an)other(s) person(s).
Tinkering/fiddling with text-based files and some basic scripting is my main thing. There I can be of help.
There's quite a bit of unused/abandonned scripting in the mission files. Figuring out what was intended, what was testing, and what not will be time-consuming. In that aspect adding a new mission would be way simpler. To add new, interesting missions is of course another story. ;D
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