Nexus Modding > Mod Development / Released Mods

Normandy SR-2 Ship Model (Model ingame, pics last post)

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The Old Dragon:
I played briefly with the milkshape importer some time back. From what I remember, it allows you to pull the models from the game into milkshape 3d and then export/save as them into .lwo/.lws files ready for lightwave. On the downside, I lost a lot of data with it (textures, animations, parameters,etc) as all I was left with was the basic model.

That aside however, you should be able to build in 3ds max and then export. I think a friend of mine models in 3ds and then finalises in lightwave, I'll see if I can get him to drop in...

Abyssinian:
I can help with that. You'll indeed need to use Lightwave to export it. What I do is build my model and texture it in 3ds max and then export it to Lightwave to add hardpoints there. After the hardpoints have been added you can export it and use it in Nexus. I only just registered to this forum so I'm not sure but if you can, send me a PM and we'll talk about this more. Perhaps I can do the hardpointing and exporting for you.

Death3ye:
I got now lightwave and here is the result:



Is it possible to have skin shields ?

Abyssinian:
See? All I had to do was sign in here to be helpful :P Nice going though, looks really nice.

Mularac:
What do you mean "skin shields"?
you can change the texture, but the behaviour remains the same, I fear. It's pretty hardcoded...

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