Nexus Modding > Mod Development / Released Mods
Normandy SR-2 Ship Model (Model ingame, pics last post)
Death3ye:
I got a model from the Normandy SR-2, now i want to make it useable in Nexus. I read the modeling chapter in the modding tutorial but i don't have lightwave only 3ds max . Is there away to accomplish my goal with 3ds max ? When yes how ?
jstubbles:
Milkshape 3d. There's a mesh importer/exporter for that, I believe.
Arparso:
I don't know, if it can export... I've only tried it briefly to import Nexus models using the Nexus Milkshape plugin.
You'll need to get your 3ds max model somehow converted into Lightwave's .lwo format (or .lws for animated stuff), which then allows you to convert the model to Nexus' format using the mod tools provided with the game.
Death3ye:
Milkshape can export to a msh format but that is from orbiter, the Orbiter Mesh ASCII. I don't know if this is compatible.
Arparso:
No, we meant a Milkshape importer plugin specifically for Nexus' .msh files, which you can find at ModDb. According to the description it is only an importer, though, so you can only import .msh files in Milkshape instead of exporting to .msh.
Maybe Blender could import from 3ds max and export to .lwo? Haven't tried it, though...
Navigation
[0] Message Index
[#] Next page
Go to full version