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Author Topic: Nexus and problems with widescreen  (Read 101040 times)

Offline Sargoth

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Re: Nexus and problems with widescreen
« Reply #75 on: January 07, 2016, 16:20:36 »
Taking a break today. Feeling a bit under the weather. Hopefully be back stronger tomorrow :)

Offline GeoModder

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Re: Nexus and problems with widescreen
« Reply #76 on: January 08, 2016, 00:05:33 »
I *should* have time to enjoy your work tomorrow. Weekend starts a day earlier this week. :)

Now I have to find saves for after mission 41 as well. In my current playthrough I haven't been able to defeat the Gorgs fast enough before the Mech wakes up and blasts Angelwing to its makers.

And I made it to CPO! 8)
« Last Edit: January 08, 2016, 00:09:51 by GeoModder »

Offline Sargoth

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Re: Nexus and problems with widescreen
« Reply #77 on: January 08, 2016, 01:25:46 »
Well, here's all the autosaves if you feel you need to skip - https://dl.dropboxusercontent.com/u/20010147/Savegames.zip

Offline GeoModder

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Re: Nexus and problems with widescreen
« Reply #78 on: January 08, 2016, 12:33:36 »
Will prove useful after mission 52 (I found some old saves up until that mission).

In other news, there's a text error in 44_1_Brief_5 of briefing 44: "Unsuccesfull" instead of "Unsuccessful".
And "feet" instead of "fleet" in the same box. ;D

Placement of the boxes looks okay.

Offline Sargoth

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Re: Nexus and problems with widescreen
« Reply #79 on: January 08, 2016, 13:24:57 »
Will prove useful after mission 52 (I found some old saves up until that mission).

In other news, there's a text error in 44_1_Brief_5 of briefing 44: "Unsuccesfull" instead of "Unsuccessful".
And "feet" instead of "fleet" in the same box. ;D

Placement of the boxes looks okay.

Will fix.

Here's 45 - https://dl.dropboxusercontent.com/u/20010147/45_1.brief  ;D

Edit: Here's 51 https://dl.dropboxusercontent.com/u/20010147/51_1.brief 8)

Edit 2: Here's 52 https://dl.dropboxusercontent.com/u/20010147/52_1.brief :)
« Last Edit: January 08, 2016, 14:06:12 by Sargoth »

Offline GeoModder

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Re: Nexus and problems with widescreen
« Reply #80 on: January 08, 2016, 15:49:14 »
Have you noticed that during episode 4 Cromwell is addressed as 'Commodore' in voiceovers, but as 'Rear Admiral' in briefing texts?

Offline Sargoth

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Re: Nexus and problems with widescreen
« Reply #81 on: January 08, 2016, 16:01:37 »
Have you noticed that during episode 4 Cromwell is addressed as 'Commodore' in voiceovers, but as 'Rear Admiral' in briefing texts?

That's something I've noticed before, but forgotten now. That always irritated me. We can change that to reflect the voiceover. But I wonder if there other instances in chapter 4 that reference him being a Rear Admiral.

Here 53: 
https://dl.dropboxusercontent.com/u/20010147/53_1.brief
https://dl.dropboxusercontent.com/u/20010147/53_2.brief

This one has been a pain to do. The last three camera target moves were empty and so it would zoom in on the sun. Hopefully it doesn't bug out coming in from 52 on the brief. But loading an autosave should work correctly now.
I also couldn't fix the camera position on the last cameramove. There's a randomness to it and so the graphic and box will never point to the player fleet. :-\

Offline Sargoth

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Re: Nexus and problems with widescreen
« Reply #82 on: January 08, 2016, 16:09:56 »
He doesn't turn admiral until chapter six ;D and then it's suddenly Vice Admiral :o

I think he turns rear admiral by chapter 5. But I think he's still a commodore through out chapter 4

Edit: Confirmed. Voiceovers start calling him Rear Admiral in Chapter 5, so need to change text for chapter 4. And somehow change the rank in fleet window for chapter 5, as he still referred to as commodore there.
« Last Edit: January 08, 2016, 16:12:48 by Sargoth »

Offline GeoModder

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Re: Nexus and problems with widescreen
« Reply #83 on: January 08, 2016, 17:08:22 »
Well, I just listened throughout the voice files as well. There's one instance he's (probabally mistaken) called 'Rear Admiral' and one where he's called 'Captain' by Sweetwater in the latter part of episode 4. Which means box headers would need to be adjusted if we feel it important enough. ;)
Throughout Episode 5 I heard him called 'Rear Admiral', and in Episode 6 he made it to 'Vice -Admiral'.

Cromwell being called 'Admiral' instead of 'Vice Admiral' isn't that far fetched. It is sometimes done when there's no other officer of equal or higher rank nearby as a short nomer. Like calling a 'Chief Petty Officer' a 'Chief' for saving time.
« Last Edit: January 08, 2016, 17:11:56 by GeoModder »

Offline Sargoth

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Re: Nexus and problems with widescreen
« Reply #84 on: January 08, 2016, 17:27:48 »
HA! I changed the chapter 4 to reflect commodore status. I think that was the idea of it. His still listed as Commodore in Chapter 5, in the fleet menu though  ;D

here's 61:
https://dl.dropboxusercontent.com/u/20010147/61_1.brief
https://dl.dropboxusercontent.com/u/20010147/61_2.brief

We're going for Finish today  ;D

Offline GeoModder

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Re: Nexus and problems with widescreen
« Reply #85 on: January 08, 2016, 17:33:17 »
Going through the files myself as well. There's some text errors here and there. For instance, the cruiser Avalanche being named 'Avelanche' in episode 4 briefing messages.

Offline Sargoth

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Re: Nexus and problems with widescreen
« Reply #86 on: January 08, 2016, 18:03:22 »
I'll just finish with the briefs today. And have a look over another day. ;)

Here's 62 https://dl.dropboxusercontent.com/u/20010147/62_1.brief

Edit; Here's 63 https://dl.dropboxusercontent.com/u/20010147/63_1.brief

And that's it. Finished :) Well. Until you Clear them ;)
« Last Edit: January 08, 2016, 18:31:22 by Sargoth »

Offline GeoModder

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Re: Nexus and problems with widescreen
« Reply #87 on: January 08, 2016, 21:10:10 »
Mission 53: is in the last move of the briefing (above Chakris III/Ring City) the red circle losing track of the Angelwing fleet what you meant by this location issue?

Ah, and now I see what you meant by 'fleet window'. Its his rank in the config screen. Funnily enough, he's still refered to as 'captain' above his picture, but as 'commodore' after the 'rank' header next to the picture. :o
Let's see if I can track this title down...
« Last Edit: January 08, 2016, 21:14:32 by GeoModder »

Offline GeoModder

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Re: Nexus and problems with widescreen
« Reply #88 on: January 08, 2016, 21:36:55 »
Okay, first one is found:

in "universe\texts\SYSTEXTS\gsflt_captions" in the TEXT "fltcap_SICaptain" paragraph I changed "CAPTAIN" to "COMMANDING OFFICER".
Of course, AFAIK in the navy the commanding officer of a ship is called a "captain", even if he's only a lieutenant.

Offline Sargoth

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Re: Nexus and problems with widescreen
« Reply #89 on: January 08, 2016, 22:32:15 »
Mission 53: is in the last move of the briefing (above Chakris III/Ring City) the red circle losing track of the Angelwing fleet what you meant by this location issue?

Yup. Fleet will have a new random position each time its viewed. Tried setting the camera. Just left me confused. Then viewed multiple times on the same settings and understood why.

Ah, and now I see what you meant by 'fleet window'. Its his rank in the config screen. Funnily enough, he's still refered to as 'captain' above his picture, but as 'commodore' after the 'rank' header next to the picture. :o
Let's see if I can track this title down...

Okay, first one is found:

in "universe\texts\SYSTEXTS\gsflt_captions" in the TEXT "fltcap_SICaptain" paragraph I changed "CAPTAIN" to "COMMANDING OFFICER".
Of course, AFAIK in the navy the commanding officer of a ship is called a "captain", even if he's only a lieutenant.

Thanks, very much appreciated. Too tired after having my head in briefs all day :)

Offline GeoModder

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Re: Nexus and problems with widescreen
« Reply #90 on: January 08, 2016, 23:32:45 »
No luck sofar tracking down the real rank title though. >:(
Perhaps not surprising, its changeable throughout the game.
I'll check it out tomorrow, getting too late.

Offline Sargoth

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Re: Nexus and problems with widescreen
« Reply #91 on: January 09, 2016, 08:45:28 »
I would think it would be in the universe/story/rules. But going through the file for episode 5 I've found nothing that sets the title.
I would imagine that any files that set rules for each episode would be a good start to look at.

Offline GeoModder

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Re: Nexus and problems with widescreen
« Reply #92 on: January 09, 2016, 10:45:26 »
Checked the rules files. There's the "rank" and "usteprank" parameter there. Veltman receives it in the latter 3 episodes (from the moment he becomes captain of the Brutus). And I assume since this NPC started as Commander it must be set again each episode.

Cromwell (NPC_Player) seems to get 3 steps. Once in the episode 4 rules, and twice in episode 6 rules. The latter is strange. First it seems an open step up in rank (perhaps default increment of one), but the line after he gets rank 9 in the same way Veltman gets rank 6.

Checking this a bit deeper...

Offline Sargoth

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Re: Nexus and problems with widescreen
« Reply #93 on: January 09, 2016, 11:42:39 »
Well, we found the problem then. He receives no such thing in Epsiode 5 rule sets. So probably an oversight in development.

Might be this line. uGetNPC(#NPC_Player):uStepRank();  Testing in Epsiode 5 now

Edit: Well, that did it. Properly identified as Rear Admiral in espiode 5's config window :D

Edit 2: Only for the first mission :(

Edit 3: "uGetNPC(#NPC_Player):rank:=8;" = Rear Admiral

Edit 4:

Here's where it gets strange. I changed Veltmans rank to 9. No change. But changing NPC one to seven and keep StepRank, Marcus keeps the commodore. At 9 he gets Vice Admiral and at 8; Rear Admiral.

Edit 5: Setting uGetNPC(#NPC_Player):rank:=8; at each mission start, changes the title on successful autosaveload. Now, what happens when you clear a mission and progress naturally?
Hopefully, uGetNPC(#NPC_Player):rank:=8; will overwrite any other input and keep him rear admiral until ruleset 6

I'm baffled. Because I can't see them doing this in the other rulesets. So there's gotta be another file setting it back or some such. But as long as this method works, I -think- we've cleared that problem.
« Last Edit: January 09, 2016, 12:31:46 by Sargoth »

Offline GeoModder

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Re: Nexus and problems with widescreen
« Reply #94 on: January 09, 2016, 12:50:22 »
Sorry, was busy getting into episode six. ;)

I'll go checking now as well.

But I did already notice that despite Veltman getting a 'hard' promote to captain, his rank in the config screen stayed commander.
« Last Edit: January 09, 2016, 12:53:23 by GeoModder »

Offline GeoModder

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Re: Nexus and problems with widescreen
« Reply #95 on: January 09, 2016, 16:15:40 »
Pffft. Finally managed to pass mission 51 (when Cromwell becomes Rear Admiral after including that 'ugetrank' parameter in the episode 5 rules file) and continued to Mission 52.
At my end, he stays Rear Admiral in the config screen. Might be the rank increase is only cached when you play through the mission. Not automatically included in old(er) autosaves.
Will continue to Mission 53 to see if that theory is correct.

If it works through to episode 6 and Cromwell becomes a Vice Admiral covering Sanderson's rear ( ;) ), I plan to try the same with Veltman. See if the 'ugetrank' parameter works on side NPC's as well.

Offline Sargoth

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Re: Nexus and problems with widescreen
« Reply #96 on: January 09, 2016, 17:55:57 »
I'm guessing so far the briefings have been faultless? ;D

Offline GeoModder

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Re: Nexus and problems with widescreen
« Reply #97 on: January 09, 2016, 18:46:12 »
Oh, on occasion you're a pixel away from center stage, but that's nothing really. ;)
Talking about center stage, ingame titles seem to be more centered when using -125 instead of -150 in the title.gui file. I could make a nice position comparison in Mission 52 (Beta gate) when the camera goes over the stationblock.
No, sofar the only thing I saw was the last briefing circle for Mission 53 missing the Angelwing fleet in the end.
Probably because the camera is still moving. Brief 61 I only saw in a hurry earlier today when debugging on Cromwell's rank progress. Gonna check it again after finishing mission 53 to see if our Rear Admiral becomes a Vice Admiral without a glitch.

Do you plan to make a big bundle of it afterwards, for the public?

Offline Sargoth

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Re: Nexus and problems with widescreen
« Reply #98 on: January 09, 2016, 18:51:15 »
Yup. This going up on moddb, steam and facebook. As well as a post on here

Will have to test your -125 theory  ;)

Edit: Spot on as usual ;D
« Last Edit: January 09, 2016, 18:55:37 by Sargoth »

Offline GeoModder

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Re: Nexus and problems with widescreen
« Reply #99 on: January 09, 2016, 21:17:18 »
All right, Our Rear became a Vice Admiral without a glitch.

I noticed Hilary Carson (From the battleship Guardian) is called a Commodore by Cromwell in briefing 45.
I'll see if I can use the same 'usteprank' trick on this character.


Do you plan to include my little sol map in this bundle? :-X