Nexus Modding > Scripting

Nexus and problems with widescreen

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Sargoth:
I wondered why they aren't pointing at that. But I don't want to go too far from the original brief. :)

CmdrKoenig:
After all I had to install the steam beta...

As I thought, I had a rather different game folder (and code).
So I spent several hours to hack the hell out of the code.
Now it seems to work.

Also I removed all writings to the registry.

Remember, use the editor for adjusting graphic elements only, because I'm not sure about the rest.
The look and the behaviour of the briefing might be different in the editor, because of the code differences.

https://www.dropbox.com/s/efaf0mdevqtkcms/nexus_DX9__edit.exe?dl=1

Sargoth:
Well, it works now. Now, to see how far I can push it before it breaks ;)

Sargoth:
I think the editor does it nicely. It does take away from constant guess work on some of the stuff (but I've kinda gotten good at that). It does not however show when a box conflicts with other stuff. So the brief still needs a one over ingame, before I nitpick at the values.

https://youtu.be/0IIif2P7VVQ

 :D

Edit: I do wish it showed galaxy pan movement though :(
Edit 2: Also seems that some boxes doesn't show. Especially ones that showcases models

Sargoth:
New brief for you to check, Geo  8)

https://dl.dropboxusercontent.com/u/20010147/21_1.brief

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