Nexus Modding > Scripting
Nexus and problems with widescreen
Sargoth:
I gone as far as I can with this brief, have a look and see if anything feels off to you
https://dl.dropboxusercontent.com/u/20010147/16_1.brief
I tried the 000 texture. Honestly I feel the Still texture is better, even if it is stretched. I feel it gives the whole brief a bit more personal, up in your face, than the 000 one.
GeoModder:
--- Quote from: Sargoth on January 02, 2016, 09:04:27 ---I tried the 000 texture. Honestly I feel the Still texture is better, even if it is stretched. I feel it gives the whole brief a bit more personal, up in your face, than the 000 one.
--- End quote ---
Just offering alternatives. ;)
GeoModder:
I assume you've already seen the text error in the screenshot. Do you know where to add text to the headers of the briefings?
In the end, it's a bit odd not to have Pluto circled instead of the circle sitting in the (dwarf) planet.
Sargoth:
Yeah, you need one more file. My bad :-[
https://dl.dropboxusercontent.com/u/20010147/16_1_Brief.ini
put it in -> universe\texts\dialogs
My entry is at the very end of the file
On the subject of Pluto and the circle. It never made any sense in 4:3 either. Pluto is the center piece of the camera. With both a name tag and an arrow pointing at it. But I wanted to leave these briefings as much alike to the original ones, with only adjustments made were it is really necessary. I'll have to think about it. Run some tests ;)
Edit: I can't shake the feeling that leaving the circle out is the way to go. The whole scene looks less cluttered. http://imgur.com/jPddmvu
GeoModder:
I know, I already added it at my end. ;)
Yeah, either without the circle or perhaps instead of Pluto the arrow pointed at the Shukenja (Beta)/asteroid location with a circle would be better.
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