Nexus Modding > Scripting

Nexus and problems with widescreen

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Sargoth:
I gone as far as I can with this brief, have a look and see if anything feels off to you
https://dl.dropboxusercontent.com/u/20010147/16_1.brief

I tried the 000 texture. Honestly I feel the Still texture is better, even if it is stretched. I feel it gives the whole brief a bit more personal, up in your face, than the 000 one.

GeoModder:

--- Quote from: Sargoth on January 02, 2016, 09:04:27 ---I tried the 000 texture. Honestly I feel the Still texture is better, even if it is stretched. I feel it gives the whole brief a bit more personal, up in your face, than the 000 one.

--- End quote ---

Just offering alternatives. ;)

GeoModder:
I assume you've already seen the text error in the screenshot. Do you know where to add text to the headers of the briefings?

In the end, it's a bit odd not to have Pluto circled instead of the circle sitting in the (dwarf) planet.

Sargoth:
Yeah, you need one more file. My bad :-[

https://dl.dropboxusercontent.com/u/20010147/16_1_Brief.ini

put it in -> universe\texts\dialogs

My entry is at the very end of the file


On the subject of Pluto and the circle. It never made any sense in 4:3 either. Pluto is the center piece of the camera. With both a name tag and an arrow pointing at it. But I wanted to leave these briefings as much alike to the original ones, with only adjustments made were it is really necessary. I'll have to think about it. Run some tests ;)

Edit: I can't shake the feeling that leaving the circle out is the way to go. The whole scene looks less cluttered. http://imgur.com/jPddmvu

GeoModder:
I know, I already added it at my end. ;)

Yeah, either without the circle or perhaps instead of Pluto the arrow pointed at the Shukenja (Beta)/asteroid location with a circle would be better.

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