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Author Topic: Nexus and problems with widescreen  (Read 99438 times)

Offline Sargoth

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Re: Nexus and problems with widescreen
« Reply #50 on: January 02, 2016, 09:04:27 »
I gone as far as I can with this brief, have a look and see if anything feels off to you
https://dl.dropboxusercontent.com/u/20010147/16_1.brief

I tried the 000 texture. Honestly I feel the Still texture is better, even if it is stretched. I feel it gives the whole brief a bit more personal, up in your face, than the 000 one.

Offline GeoModder

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Re: Nexus and problems with widescreen
« Reply #51 on: January 02, 2016, 12:54:11 »
I tried the 000 texture. Honestly I feel the Still texture is better, even if it is stretched. I feel it gives the whole brief a bit more personal, up in your face, than the 000 one.

Just offering alternatives. ;)

Offline GeoModder

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Re: Nexus and problems with widescreen
« Reply #52 on: January 02, 2016, 13:06:51 »
I assume you've already seen the text error in the screenshot. Do you know where to add text to the headers of the briefings?

In the end, it's a bit odd not to have Pluto circled instead of the circle sitting in the (dwarf) planet.

Offline Sargoth

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Re: Nexus and problems with widescreen
« Reply #53 on: January 02, 2016, 14:16:24 »
Yeah, you need one more file. My bad :-[

https://dl.dropboxusercontent.com/u/20010147/16_1_Brief.ini

put it in -> universe\texts\dialogs

My entry is at the very end of the file


On the subject of Pluto and the circle. It never made any sense in 4:3 either. Pluto is the center piece of the camera. With both a name tag and an arrow pointing at it. But I wanted to leave these briefings as much alike to the original ones, with only adjustments made were it is really necessary. I'll have to think about it. Run some tests ;)

Edit: I can't shake the feeling that leaving the circle out is the way to go. The whole scene looks less cluttered. http://imgur.com/jPddmvu

« Last Edit: January 02, 2016, 14:32:51 by Sargoth »

Offline GeoModder

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Re: Nexus and problems with widescreen
« Reply #54 on: January 02, 2016, 14:50:23 »
I know, I already added it at my end. ;)

Yeah, either without the circle or perhaps instead of Pluto the arrow pointed at the Shukenja (Beta)/asteroid location with a circle would be better.


Offline Sargoth

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Re: Nexus and problems with widescreen
« Reply #55 on: January 02, 2016, 15:07:19 »
I wondered why they aren't pointing at that. But I don't want to go too far from the original brief. :)

Offline CmdrKoenig

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Re: Nexus and problems with widescreen
« Reply #56 on: January 02, 2016, 15:40:14 »
After all I had to install the steam beta...

As I thought, I had a rather different game folder (and code).
So I spent several hours to hack the hell out of the code.
Now it seems to work.

Also I removed all writings to the registry.

Remember, use the editor for adjusting graphic elements only, because I'm not sure about the rest.
The look and the behaviour of the briefing might be different in the editor, because of the code differences.

https://www.dropbox.com/s/efaf0mdevqtkcms/nexus_DX9__edit.exe?dl=1

Offline Sargoth

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Re: Nexus and problems with widescreen
« Reply #57 on: January 02, 2016, 15:50:31 »
Well, it works now. Now, to see how far I can push it before it breaks ;)

Offline Sargoth

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Re: Nexus and problems with widescreen
« Reply #58 on: January 02, 2016, 16:48:58 »
I think the editor does it nicely. It does take away from constant guess work on some of the stuff (but I've kinda gotten good at that). It does not however show when a box conflicts with other stuff. So the brief still needs a one over ingame, before I nitpick at the values.

https://youtu.be/0IIif2P7VVQ

 :D

Edit: I do wish it showed galaxy pan movement though :(
Edit 2: Also seems that some boxes doesn't show. Especially ones that showcases models
« Last Edit: January 02, 2016, 17:02:53 by Sargoth »

Offline Sargoth

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Re: Nexus and problems with widescreen
« Reply #59 on: January 02, 2016, 17:17:25 »

Offline GeoModder

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Re: Nexus and problems with widescreen
« Reply #60 on: January 02, 2016, 17:38:04 »
Plays out perfectly! :D

Offline Sargoth

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Re: Nexus and problems with widescreen
« Reply #61 on: January 02, 2016, 18:39:03 »
Plays out perfectly! :D

Good! We're getting into R.Admiral Norbank territory here. Longer briefs. I swear that man makes everything difficult! ;D But I should have one more brief for you later

Offline CmdrKoenig

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Re: Nexus and problems with widescreen
« Reply #62 on: January 02, 2016, 19:43:24 »
Edit 2: Also seems that some boxes doesn't show. Especially ones that showcases models

If you name a specific box with this bug I could look at it.

Of course there is no point of extensive bugfixing since the editor will become useless in the moment you finish the 16:9 job.
But small annoying things could be fixed.

Offline Sargoth

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Re: Nexus and problems with widescreen
« Reply #63 on: January 02, 2016, 20:04:57 »
Edit 2: Also seems that some boxes doesn't show. Especially ones that showcases models

If you name a specific box with this bug I could look at it.

Of course there is no point of extensive bugfixing since the editor will become useless in the moment you finish the 16:9 job.
But small annoying things could be fixed.

Nothing I can't overcome. No worries :)

Geo, last for today: https://dl.dropboxusercontent.com/u/20010147/22_1.brief
Enjoy a bit of Norbank! :P

Offline GeoModder

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Re: Nexus and problems with widescreen
« Reply #64 on: January 03, 2016, 00:36:56 »
Looks good too. Well, beside the Norbank factor of course. ;)

Offline Sargoth

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Re: Nexus and problems with widescreen
« Reply #65 on: January 03, 2016, 17:27:54 »
Taking a break today. I got caught up in Rebel Galaxy  ;)
Be back on it tomorrow  :)

Offline GeoModder

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Re: Nexus and problems with widescreen
« Reply #66 on: January 03, 2016, 22:06:21 »
Good, gives me time to work on Sol. :D

Offline Sargoth

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« Last Edit: January 04, 2016, 18:17:29 by Sargoth »

Offline GeoModder

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Re: Nexus and problems with widescreen
« Reply #68 on: January 04, 2016, 22:43:35 »
The two last mission briefings of episode 2 look okay.
The last text of briefing 31 seems to be down out of sight of the screen ("the battle on the Gorg station begins" or something like that). I see it when I play your adjusted briefing in 1280x1024 resolution, but not in 1920x1080.

Edit:
All right, that was the fourth then. Briefing 32 looks fine as well.
I'd say my only nitpick would be ship meshes and text partially overlapping one another in some of the briefs.
OTOH, the text isn't really long enough to justify creating a separate picture box like in briefing 16, even if there was enough place to do so. Things are getting crowded in these last briefings.
« Last Edit: January 04, 2016, 22:58:47 by GeoModder »

Offline Sargoth

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Re: Nexus and problems with widescreen
« Reply #69 on: January 04, 2016, 23:39:00 »
The last text of briefing 31 seems to be down out of sight of the screen ("the battle on the Gorg station begins" or something like that). I see it when I play your adjusted briefing in 1280x1024 resolution, but not in 1920x1080.

Good catch!!! I've fixed it. 8)


Edit:
All right, that was the fourth then. Briefing 32 looks fine as well.
I'd say my only nitpick would be ship meshes and text partially overlapping one another in some of the briefs.
OTOH, the text isn't really long enough to justify creating a separate picture box like in briefing 16, even if there was enough place to do so. Things are getting crowded in these last briefings.

I know. But I need to get them down in size or they are going to overlap with other boxes and graphics. This is where I wish we could control the text size. That would have been an immense help to get things on screen.
Yes. Briefing 24 was a nightmare to place. So much stuff happening and so little screen space. Couldn't help but let things overlap.  :-[

Offline Sargoth

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Re: Nexus and problems with widescreen
« Reply #70 on: January 05, 2016, 16:41:08 »
Mission 13 done: https://dl.dropboxusercontent.com/u/20010147/33_1.brief  8)

Edit: Here's Titan ;) https://dl.dropboxusercontent.com/u/20010147/34_1.brief

Oh almost forgot! With the Titan mission, the camstart position was gone. Like it had no target at all. This is the first time I've seen this. Might have missed it in earlier missions

Edit 2: last for today, enter the double brief's 8)

https://dl.dropboxusercontent.com/u/20010147/41_1.brief
https://dl.dropboxusercontent.com/u/20010147/41_2.brief
« Last Edit: January 05, 2016, 18:10:10 by Sargoth »

Offline GeoModder

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Re: Nexus and problems with widescreen
« Reply #71 on: January 06, 2016, 09:52:20 »
Back to business. [/Norbank]

;D

Mission brief 33 and 34 look perfectly placed. There is one text error in the Gorg Epsilon fleet description of briefing 34, but that's from the creators, not you Sargoth.

And the first 2-system brief seems to be a succes as well. Welcome in Rhaggra territory, Specialist. 8)
« Last Edit: January 06, 2016, 10:22:41 by GeoModder »

Offline Sargoth

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Re: Nexus and problems with widescreen
« Reply #72 on: January 06, 2016, 16:18:43 »
Will have a look at that brief then ;)

Edit: fort shield = fortress shield?
« Last Edit: January 06, 2016, 16:33:07 by Sargoth »

Offline GeoModder

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Re: Nexus and problems with widescreen
« Reply #73 on: January 06, 2016, 17:36:55 »
Will have a look at that brief then ;)

Edit: fort shield = fortress shield?

Criuser instead of cruiser.
But I think it should be fortress shield as well.

Offline Sargoth

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Re: Nexus and problems with widescreen
« Reply #74 on: January 06, 2016, 18:04:47 »
Will have a look at that brief then ;)

Edit: fort shield = fortress shield?

Criuser instead of cruiser.
But I think it should be fortress shield as well.

Ah, saw that one now. Changed it. Yeah, In a banter between two people in a mission you can call it a fort. But in a briefing it should be a bit more official and correct :D

I got Briefing 42 for you
https://dl.dropboxusercontent.com/u/20010147/42_1.brief
https://dl.dropboxusercontent.com/u/20010147/42_2.brief

And that's the halfway mark  8)

Edit: Finished another one https://dl.dropboxusercontent.com/u/20010147/43_1.brief

This brief has "Unidentified" spelled wrong in the last gorg fleet panel

Edit 2: last brief for today 8)

https://dl.dropboxusercontent.com/u/20010147/44_1.brief
https://dl.dropboxusercontent.com/u/20010147/44_2.brief

this one has a spelling error at the beginning;

"Vice Admiral Norbank's task force is rejoined" -> "Vice Admiral Norbank's task force has rejoined"
« Last Edit: January 06, 2016, 19:31:23 by Sargoth »