Nexus Modding > Scripting
Nexus and problems with widescreen
GeoModder:
As far as I could see, changing the values of the files in the gui folder to your custom resolution doesn't change a thing. Standard value there is "0 0 1024 768".
Drawing symbols/arrows from map objects towards another works just fine. The problem there is that objects are often off-screen. 'Hard' positioning (by coordinates) fails miserably.
I wonder if the guy who recently gave us part of the texture converter code on facebook could shed some light?
Sargoth:
I don't want to pull that card unless I absolutely have to. How was the brief for you?
GeoModder:
The same as in the video you posted.
Clearly things get stretched. Just comparing the width/size of Finn's explaining boxes and picture tells us that.
Its almost likes the briefs and titles get 'doubled up'. Once with a new custom resolution, and then again with things getting stretched beyond monitor size. I wonder if having a second monitor linked, and in extended view mode, would show things better.
But I don't have a second monitor, so can't check on that.
Sargoth:
The stretching can be fixed. Just got to figure out the aspect ratio of the brief. I'll look at it tomorrow.
GeoModder:
If you use 1920x1080 resolution, I bet ya the stretch is 16x10. ;)
Which translates to 4x2.5 compared to 4x3 ratio on the older resolutions. But that excludes the 1280x1024 resolution (included in the game), which is 5x4 and clearly works as intended.
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