Nexus Modding > Scripting

Nexus and problems with widescreen

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CmdrKoenig:

--- Quote from: Sargoth on December 29, 2015, 17:55:22 ---CmdrKoenig, is there a way to set where the ship renders in the box?
--- End quote ---

No, it's hardcoded.
Only you can do is playing with the size of the box thus influencing the number of text lines and the ship size at the same time.

The sad thing is that the stretching phenomena is a bug. The code version I have does not suffer from this - might have been corrected at some point.
So I had to spoil it again to compile a "correct" Briefing Editor for you....

The Old Dragon:
Hi All,

Not seen such an active thread here for ages :)
Geo, I've got a temporary solution for the converter, of sorts. I've spoken to my boss in work and he's ok'd me to use my work PC to run the converter. Not had a model yet to convert, but if you want to send me the files for Earth and Mars, I'll happily try it when I go back to work next week.

Happy New Year to everyone.

Sargoth:

--- Quote from: CmdrKoenig on December 30, 2015, 00:07:22 ---No, it's hardcoded.
Only you can do is playing with the size of the box thus influencing the number of text lines and the ship size at the same time.

The sad thing is that the stretching phenomena is a bug. The code version I have does not suffer from this - might have been corrected at some point.
So I had to spoil it again to compile a "correct" Briefing Editor for you....

--- End quote ---

That's what I thought.  See what I can do about it with the briefing editor (Thanks!).  Or just play with the numbers.
I'll be back on it tomorrow. Gotta nurture the hangover today  ;D

GeoModder:
Happy New Year all. 8)

First a question: does CmdrKoenig's editor work for anyone? At my end, a window appears with the rotating Nexus logo top left like the game does, but after a couple seconds the window crashes. I placed the program in the main Nexus - The Jupiter Incident folder since that's where a binkw32.dll library sits.

@The Old Dragon
That's a nice offer from your boss. :)
I already have Earth and Mars inverted from years ago when the Mithis converter was still working though.
Don't know if its worth the effort for the other main planets of the Solar System, but Pluto/Charon, Vesta, and Ceres might be worth it if I can find good enough surface maps of those bodies.

You say you don't have a model to convert yet? How about a test if its possible to tinker with the existing main asteroids in the meshes\planets folder by creating a copy of the mesh and linking it to another texture?
It would give us more variety for those rocks to use in different star systems.
For instance, atm my adjusted sol file uses twice the mesh sol_ast_ vesta for the main asteroid belt objects Vesta and Pallas.


Making nice progress on the sol.system file. Neptune and Saturn's moons still need to be aligned with the axial tilt of their respective planets (gonna be a tough one on Saturn because of the rings), and in the end deciding where to put the limit of objects to add. There's already 8 main planets, 5 largest dwarf planets known today, 3 largest asteroids, Jupiter's Trojan asteroid 'clumps'. Thinking of adding Neptune's Trojans as well and a couple Chiron objects, while removing most of the comets since the latter seem to be comet-like anyway.

@Sargoth
A sort of hack solution could be to split the text in two windows which so to speak play one after the other. But I don't know if the audio file needs to be split in two as well to let that work

Sargoth:
Happy new year :D

@Briefing editor
No, it crashes now that it has had its first run time. Tried a couple of things, even tried to let windows figure it out. No go.
Edit: One thing it did was overwriting my custom resolution. Now, it won't accept my inputs anymore :(

@brief 1_16
An alternative is to remove the model display altogether, but that will be a last resort.

Managed separate and give the box its own title, still needs work though. Also, nice to see it takes negative values (arrow arch :p) http://imgur.com/yUaTx49

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