Nexus Modding > Scripting

Nexus and problems with widescreen

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GeoModder:
I see. I only looked at the destination point of the arrow, not the origin of the arc.

Sargoth:
Tomorrow, I'll be gone for the New Year and wont be back until Sunday, I think. So no more briefs until then :)

Happy New Year! ;D

GeoModder:
Gives me (a bit) time to study your changes. ;D

Happy New Year. :)

GeoModder:
A tip to  make the briefing text/picture boxes somewhat smaller: use the "000" texture instead of the "still" texture for any given NPC.

CmdrKoenig:
Okay, I managed to resurrect the Briefing Editor we originally used for placing/sizing the objects of the script.
It might ease the fine positioning for you.

https://www.dropbox.com/s/efaf0mdevqtkcms/nexus_DX9__edit.exe?dl=1

After start type into the console:
editbrief <briefname>
for e.g.
editbrief 16_1

or alternatively you can start the app with the command line
nexus_DX9__edit.exe /c editbrief 16_1

The default window size is set to 1280 x 720 to leave some space on the monitor. I haven't tried if it follows the registry settings or not.

On the left side you can see the steps of the script, you can select one of them directly.
Also you start/stop playing the script.

Editing is only possible in stopped state.
Step up/down in the list until the element you want to work with is highlighted in the RENDER WINDOW.

Move the mouse over the render window.
Then by holding down one of the following key and moving the mouse you can change a parameter:
R - Pos (box/marker position / arrow start point)
T - To (box size / arrow end point)
F - From (box points to)
A - ArcPoint (arrow curving)
S - Size (marker size / arrow thickness)
D - Dur (duration of for e.g. a CAMMOVE)

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