March 29, 2024, 07:19:35

Author Topic: Nexus and problems with widescreen  (Read 99427 times)

Offline GeoModder

  • Chief Petty Officer
  • **
  • Posts: 279
  • Karma: 4
    • View Profile
    • http://
Re: Nexus and problems with widescreen
« Reply #100 on: January 09, 2016, 22:31:35 »
Playing out Briefing 62, I noticed a text error and maybe oversight by the developers.

In 62_1_brief file:

62_1_Brief_5 box: "including" instead of "icluding".
62_1_Brief_T5 header says "ANGEL", but the small entity-orb is shown in the box. Shouldn't it be renamed so then?
62_1_Brief_8 box: Just wondering. In that box the text covers half the entiy-orb model. How about doing the same thing here as in episode 1? Creating an extra title box? Not much place though, I know...
« Last Edit: January 09, 2016, 22:52:31 by GeoModder »

Offline Sargoth

  • Petty Officer
  • **
  • Posts: 153
  • Karma: 4
    • View Profile
Re: Nexus and problems with widescreen
« Reply #101 on: January 09, 2016, 22:58:25 »
Is Angel speaking during that box?

Offline GeoModder

  • Chief Petty Officer
  • **
  • Posts: 279
  • Karma: 4
    • View Profile
    • http://
Re: Nexus and problems with widescreen
« Reply #102 on: January 10, 2016, 00:45:30 »
That she is.

In other news, briefing 63 has been tested and approved. ;D

Offline Sargoth

  • Petty Officer
  • **
  • Posts: 153
  • Karma: 4
    • View Profile
Re: Nexus and problems with widescreen
« Reply #103 on: January 10, 2016, 00:48:15 »
Then it is as it should. I'll check the other stuff tomorrow ;)

Edit: Fixed https://dl.dropboxusercontent.com/u/20010147/62_1.brief

Edit 2: I just tested my brief in 1440p. I'm not sure what I expected, but I didn't expect it to work flawlessly :D
« Last Edit: January 10, 2016, 15:23:59 by Sargoth »

Offline GeoModder

  • Chief Petty Officer
  • **
  • Posts: 279
  • Karma: 4
    • View Profile
    • http://
Re: Nexus and problems with widescreen
« Reply #104 on: January 11, 2016, 20:43:03 »
For this redacted briefing, can I assume that "62_1_Brief_TT" reads as "SMALL ENTITY-ORB" at your end? In five languages? ;)

Looks like the repositioning works perfectly then. The game stretches things flawlessly from the 1024x768 'base' resolution. 8)

I found a "small entity-orb" remark earlier in the briefing text file, and copied the translations from it over as well.
Pretty sure the German and French ones are correct. Not so sure if the Hungarian and Italian ones are as they should.

Code: [Select]
DIALOG
name 62_1_Brief_TT
text
{
0 "SMALL ENTITY-ORB" $$data "08/05/2004 14:41:54" "" 1
1 "KLEINE ENTITY-KUGEL" $$data "08/05/2004 14:41:54" "" 1
2 "KISEBB ENTITÁSGÖMB" $$data "06/28/2004 17:59:14" "" 1
3 "PETITE ORBE DE L'ENTITÉ" $$data "08/05/2004 14:41:54" "" 1
5 "ENTITÀ-SFERA PIÙ PICCOLA" $$data "09/02/2004 16:00:38" "" 1
}
END

All in all, I think you solved that issue well. :)
« Last Edit: January 11, 2016, 21:11:07 by GeoModder »

Offline Sargoth

  • Petty Officer
  • **
  • Posts: 153
  • Karma: 4
    • View Profile
Re: Nexus and problems with widescreen
« Reply #105 on: January 11, 2016, 21:29:59 »
Reads entity. But can change that :)

Offline Sargoth

  • Petty Officer
  • **
  • Posts: 153
  • Karma: 4
    • View Profile
Re: Nexus and problems with widescreen
« Reply #106 on: January 13, 2016, 15:05:02 »
And.... release. ;)

Offline GeoModder

  • Chief Petty Officer
  • **
  • Posts: 279
  • Karma: 4
    • View Profile
    • http://
Re: Nexus and problems with widescreen
« Reply #107 on: January 13, 2016, 16:31:52 »
 :-\ ;)

Offline Sargoth

  • Petty Officer
  • **
  • Posts: 153
  • Karma: 4
    • View Profile
Re: Nexus and problems with widescreen
« Reply #108 on: January 13, 2016, 17:11:34 »
:-\ ;)

Heh, sorry. Still check the last one. But it should be fine. Need to grab it again, cause I made some minor changes to it.
https://dl.dropboxusercontent.com/u/20010147/63_1.brief

Offline GeoModder

  • Chief Petty Officer
  • **
  • Posts: 279
  • Karma: 4
    • View Profile
    • http://
Re: Nexus and problems with widescreen
« Reply #109 on: January 14, 2016, 20:45:31 »
Out of curiosity, what did you change in this last one?

Offline Sargoth

  • Petty Officer
  • **
  • Posts: 153
  • Karma: 4
    • View Profile
Re: Nexus and problems with widescreen
« Reply #110 on: January 14, 2016, 21:42:53 »
Placements ;)

Offline GeoModder

  • Chief Petty Officer
  • **
  • Posts: 279
  • Karma: 4
    • View Profile
    • http://
Re: Nexus and problems with widescreen
« Reply #111 on: January 20, 2016, 10:16:09 »
I totally forgot to check on the Commander/Captain Veltman (and perhaps Carson) issue. :-[
Should have some time coming weekend.

Offline Sargoth

  • Petty Officer
  • **
  • Posts: 153
  • Karma: 4
    • View Profile
Re: Nexus and problems with widescreen
« Reply #112 on: January 21, 2016, 15:48:29 »
Well. Still need to do v2.0 with fixed portraits ;) And now that CmdrKoenig has done a quick fix for the converter, I (we) can get back to it  :D

Offline Sargoth

  • Petty Officer
  • **
  • Posts: 153
  • Karma: 4
    • View Profile
Re: Nexus and problems with widescreen
« Reply #113 on: January 21, 2016, 20:53:58 »
also





Just trying to get a sense of the background asteroids tex

for comparison



Open them in a new window to get the full size
« Last Edit: January 21, 2016, 21:00:38 by Sargoth »

Offline GeoModder

  • Chief Petty Officer
  • **
  • Posts: 279
  • Karma: 4
    • View Profile
    • http://
Re: Nexus and problems with widescreen
« Reply #114 on: January 21, 2016, 22:47:35 »
Still with the vanilla asteroids at the foreground I see? ;)

Yeah, the first and second give a way better 'distance' effect then the vanilla one.

Offline Sargoth

  • Petty Officer
  • **
  • Posts: 153
  • Karma: 4
    • View Profile
Re: Nexus and problems with widescreen
« Reply #115 on: January 21, 2016, 23:56:28 »
I redid them. Some of them might need a bit more clusters. But looks much better

http://imgur.com/a/wHZfu

 ;D

Offline The Old Dragon

  • Ensign
  • ***
  • Posts: 362
  • Karma: 6
    • View Profile
    • http://
Re: Nexus and problems with widescreen
« Reply #116 on: January 22, 2016, 23:42:17 »
Nice work Sargoth, adds to the atmosphere quiet nicely  ;)
Better to look the fool by asking, then prove them right with ignorance.

Offline GeoModder

  • Chief Petty Officer
  • **
  • Posts: 279
  • Karma: 4
    • View Profile
    • http://
Re: Nexus and problems with widescreen
« Reply #117 on: January 23, 2016, 15:48:33 »
Looking good indeed, Sargoth.

Some corporate logo testing below.
Have to redo it of course, the lettering is too vague and fuzzy at places after stretching the logo on the hull plate texture.

Offline Sargoth

  • Petty Officer
  • **
  • Posts: 153
  • Karma: 4
    • View Profile
Re: Nexus and problems with widescreen
« Reply #118 on: January 24, 2016, 20:51:40 »
Any idea where we can set movie subtitles? Had one user request to change that so all the subtitles are visible. And it is an optional part of the videos (you can turn them off in the option menu). Gone through the GUI folder. But nothing seems to be make a difference

Offline GeoModder

  • Chief Petty Officer
  • **
  • Posts: 279
  • Karma: 4
    • View Profile
    • http://
Re: Nexus and problems with widescreen
« Reply #119 on: January 24, 2016, 22:12:10 »
No idea on the subtitles either. And I'm definitely with that user, I'd like to be able to read the full text as well. I'll give it a try tomorrow after work.

In other news, Veltman's rank is easily changed by using the same "usteprank" modifier we used for Cromwell for his promotion to vice-admiral in episode 5.
I simply put the modifier in the line under Cromwell's Commodore promotion in the rules of episode 4.
And the Aerospace logo for the ingame Stiletto's is done. Next on that topic are the light corvettes.
Since creating and importing that logo went easily enough, I'd like to give it a try for Orbital Investment as well.


Offline Sargoth

  • Petty Officer
  • **
  • Posts: 153
  • Karma: 4
    • View Profile
Re: Nexus and problems with widescreen
« Reply #120 on: January 24, 2016, 22:14:59 »
Cool stuff. Will change that tomorrow :)

Offline GeoModder

  • Chief Petty Officer
  • **
  • Posts: 279
  • Karma: 4
    • View Profile
    • http://
Re: Nexus and problems with widescreen
« Reply #121 on: January 25, 2016, 19:15:26 »
Any idea where we can set movie subtitles? Had one user request to change that so all the subtitles are visible. And it is an optional part of the videos (you can turn them off in the option menu). Gone through the GUI folder. But nothing seems to be make a difference

The only thing I found that somewhat enables control of when text will appear sits in universe\texts\MOVIES.
There are 10 config files there, one for each movie. Within, there's commands as on what time during movieplay a text will appear. Now, with those texts that need a second line to show completely (those second lines are not visible with the 16:9 widescreen setting) we could include an extra 'timer' to show it a couple seconds after the first line.

I tried it on  the intro movie, and attached the file below. Make a copy of the original, paste the attachment in its place, and see for yourself.
« Last Edit: January 25, 2016, 19:17:22 by GeoModder »

Offline Sargoth

  • Petty Officer
  • **
  • Posts: 153
  • Karma: 4
    • View Profile
Re: Nexus and problems with widescreen
« Reply #122 on: January 25, 2016, 19:48:03 »
You're a lifesaver. I'll mess with the these files and see if we can't have subs.

Offline Sargoth

  • Petty Officer
  • **
  • Posts: 153
  • Karma: 4
    • View Profile
Re: Nexus and problems with widescreen
« Reply #123 on: February 09, 2016, 21:50:55 »
http://steamcommunity.com/sharedfiles/filedetails/?id=599611707&tscn=1455049212

Quote
is it compabitable with all languages (including russian)?


I wonder, how easy/hard would it be to add additional languages to the game, if we look past editing in the text in the text files. Like setting it up so that people can select language and the likes?

Offline Sargoth

  • Petty Officer
  • **
  • Posts: 153
  • Karma: 4
    • View Profile
Re: Nexus and problems with widescreen
« Reply #124 on: February 10, 2016, 12:38:25 »
Seems he could run the the game with just the boxes changed and the game loaded fine. ;)
I guess I'll have to detail that out a bit more in the readme