Nexus Modding > Scripting
Nexus and problems with widescreen
Sargoth:
So, we all know that Nexus runs pretty good in widescreen, but the mission briefs and mission intros do not.
I image this is something we can can fix up in missions and briefings. So my question is, has anyone had dealings with those two file formats and have any tips on them?
And of course want to help out fixing them up
(I have to add that I am no coder)
GeoModder:
Never did more then browsing through the briefing files. But mission intros not looking good? In what way?
Sargoth:
they are off center, as in it seems the camera is zoomed into one corner of the frame
GeoModder:
Yes, I see it now. I tried it out with 1920x1080 resolution.
Tinkered a bit, and it seems changing the FOV values in rendering.ini also has an effect on the location display of some of the briefing icons during briefings even when playing with one of the standard Nexus resolutions.
Normal values are 70 45 46.826, but when leaving it 90 45 46.826 after switching from a custom resolution to a standard one made the overlay icons not be centered on their respective briefing object locations anymore.
Overall, I think the game calculates positioning from a 'standard' resolution, and extends things off-screen when the height/width registry values are changed to a non-standard resolution.
Sargoth:
Well, it changes the background (render of stars, suns and planets), and not the briefing itself. Good news everybody; everyone can have their own custom FOV without ruining the brief. The bad news: The brief will still be out of bound. I tried setting the FOV at the double (180). It was hilarious. But it does look better for me at least running 90 65 58.726. I wouldn't recommend changing the FOV from its original value. It breaks the illusion of space :p
Not sure what the middle number does, refresh rate maybe? the last one is probably verticleFOV
I did some modifying to the briefing file for mission 2 (_auto_13), You may have a look here: https://dl.dropboxusercontent.com/u/20010147/13_1.brief
Needless to say: back up your original.
POS are (obviously) position in Horizontal and Vertical respectively. It doesn't seem to follow screen resolution, which makes me believe that when you're trying my brief file, it's going to fail miserably.
TO and FROM seems to be Vertical and Horizontal graphic arrows that point
If you wondering what it should look like:
https://youtu.be/K5FzgoxUATk
This was 2 hours work. A lot of guess work on numbers and testing out. Seriously there's gotta be a better way. But I seem to be drawing a blank.
Here's every autosave for the game if you need it: https://dl.dropboxusercontent.com/u/20010147/Savegames.zip
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