Nexus Modding > Scripting

Speeding up the IP drive

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Mularac:
Yeah, I wrote that code for the Stargate mod. I'm making a cannon mod, though. So I need the IP drive animation and stuff.
Oh well. My chief concern was that in this mod, using the ip drive in the middle of combat should be a viable tactic, but since it takes forever and drops your shield to boot, it's not optimal. I'll try and see if a small script that reduces the damage taken or install a massive-strength Counter Measures balances it somewhat.

GeoModder:
Bit late to the party, but have you tried running engines on 200%. IIRC, that shortens the 'build-up time' for the effect.

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