Nexus Modding > Scripting

Speeding up the IP drive

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Mularac:
Anyone knows of a way to speed up the IP drive charge? I don't want something instantaneous, but a good 5 or 10 seconds less would be very welcome. Specially on the bigger ships.

The Old Dragon:
Hi Mularac,

I tried looking through the files but without any luck. The only things I could find were the arrival effects in the efx.ini. There isn't really anything to adjust in the tacticstypes, so I suspect that IP drive may well be hardcoded :(

Mularac:
Thought so... My own testing showed that the time was relative to the speed of the engine... up to some extent. Now I'm debating bothering to create a script to replace the engines of ships once they activated the ip drive... but I'm pretty sure it'll be more trouble than what it's worth.

The Old Dragon:
An alternative would be to create your own IP drive device, Arparso's Freelance mod and the B5 project shows it can be done.

Arparso:
Yeah, you can see my attempt at it in my Freespace mod's "universe\mod_missions\includes\_include_me.inc". Have a look at the MACHINE "WarpIn" code and see if any of it is useful to you. It can be invoked via an "MEvent(MakeShipWarpIn, E.ship := M.MyShip);" command and just plays a certain effect and then moves the ship a certain distance.

It's a bit of a hackjob and definitely inspired from the B5 mod, but worked fine for me.

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