October 15, 2019, 01:09:03

Author Topic: curious mission-editor feature  (Read 5482 times)

Offline Mularac

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curious mission-editor feature
« on: September 16, 2010, 04:15:47 »
I stumbled with this feature a few days back, though I'd share it. If you press the tab key while running the mission-editor (with any mod) it'll automatically make the ship's in action to switch races. I haven't throughbly tested this, so I actually don't know if it applies to all the ships in the entities section or only the ones in scene. I haven't tried it with more than two races either... but it's in my "to-do" list.

Offline Arparso

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« Reply #1 on: September 16, 2010, 13:16:46 »
Apparantly there are even more hidden features, although I don't know, if they're even working properly or how to activate them. I DO know, however, that the Nexus' executable holds resources for these dialogs:















You can clearly see dialogs or buttons for creating or editing in-game movies or campaign briefings. Sadly I don't know how to start these editors, if they're even functional. These dialogs could also just be remnants of unfinished features or features, that were removed from the release build of the game.

Offline DreamorCZ

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« Reply #2 on: September 16, 2010, 14:57:45 »
Nexus keeps a lot of secrets  we will never be able to uncover all. We just must keep trying and trying till we find something useful.  
Yesterday, I found out it's possible to move starsystem z-axis in Star Solar System Editor by clicking Ctrl + Shift + Num 2 and 8
insted of manual entering of numbers.

Who knows what anyone of us can find tomorrow.

Edit: Well, I found this after some playing with Mission Editor

Ctrl + W Summons Watch window
Ctrl + Shift + J Selection and camera jumps on the first created ship and delets bounds
Ctrl + Shift + Num Delet (,) Delets selected ship
Ctrl + Shift + F8 Shows stats (fps, poly, line, prts, wrld, boxt, free)
Ctrl + Shift + Y Creates error –

Assertion Failed
File:tmovie.cpp
Line: 118
Expression: SndTrk.OpenOut(sfn, 0, false)


Edit2: And here is a little more

During running mission in Editor:
Ctrl + Shift + T Opens dialog window
Ctrl + Shift + 1 Hides control GUI
Ctrl + Shift + Del Loosing mission
Ctrl + ↑,↓ Ship stats
Editor in Chief at http://www.cgnexus.eu/

Offline Mularac

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Re: curious mission-editor feature
« Reply #3 on: February 08, 2012, 23:20:29 »
I have a question: Could it be possible to start the regular nexus campaign with the console?
Also, Arparso how did you find those hidden resources? how do you access them?

Offline Arparso

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Re: curious mission-editor feature
« Reply #4 on: February 09, 2012, 00:48:29 »
Starting the campaign from the console? I have no idea. :(

Regarding those hidden dialogs: just open the mission_editor_dx9.exe with some ressource editor, e.g. this one. This lets you view these dialogs, although you can't interact with them and it still doesn't tell you anything about how to open them from the running editor itself (if that's even possible). Maybe these are leftovers from some old editor version, maybe they were deactivated for the publicly released editor for some reason - I don't know. You'd have to ask the original developer, I guess.

Offline Mularac

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Re: curious mission-editor feature
« Reply #5 on: February 09, 2012, 01:30:58 »
No, not starting a campaign from the console. Somehow eneabling the editor's console to work on the campaign environment.
I remember Dreamor posted a few of cmd commands that allowed you to open new forms of the game.
« Last Edit: February 09, 2012, 01:39:54 by Mularac »

Offline Arparso

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Re: curious mission-editor feature
« Reply #6 on: February 09, 2012, 21:30:08 »
Hmm... I don't think so. The nexus_DX9.exe doesn't appear to have these editor dialogs (like the console) included and I don't know of any way to load a campaign into the mission editor.