Nexus Modding > Game Assets
Updating planet meshes
jstubbles:
How does it make sense that way? You can see the earth rotating from orbit...
only way it wouldn't appear to rotate would be if you were in exact geo-synch orbit, like our GPS and COM satellites.
That's unfortunate that yet again, nexus has another limiting factor. Grrr...
Here's a pic of the texture at least. Still looks good, but I'm picky about the hard model edges, lol
Arparso:
Depends on how fast you're flying while orbiting the planet, I guess. The typical Nexus ship is really really slow and remains practically stationary while orbiting a planet. I can't imagine really recognizing the earth's rotation during the short timespan a typical Nexus mission takes to complete.
As for planet meshes: I'm not sure about earth_night.msh... that doesn't load on my machine with the model viewer and might just contain the generic planet model. If not, then its most probably embedded in the executable or created dynamically during gameplay, in which case we can't hope to ever replace it.
/edit:
Dude, that's an AMAZING shot and way way above the regular blurry Nexus planets.
jstubbles:
I'll try to run a few tests with that earth_night mesh, see if anything happens.
--- Quote ---Dude, that's an AMAZING shot and way way above the regular blurry Nexus planets.
--- End quote ---
Thanks! The textures are quite large to hit that fidelity, but anyone with a halfway decent rig can handle it. If not, they can always lower the texture settings in the menu. :)
Mularac:
yeah! even the sky seems more high def! what res are you running nexus at?
jstubbles:
I run it at my monitor default res, 1920x1200
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