Nexus Modding > Game Assets

Problems with Luminescence maps/lamp maps

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The Old Dragon:
With regards to doing the model parameters, there is a guide here...
http://nexusthegame.net/wiki/Guide_to_Modelling_Parameters
As always, feel free to ask questions here.

USSCrazybat:
Thanks for your help so far. I just managed to recently convert a high-poly model over from Bridge Commander - but a small portion of the ship is completely black. It seems to be an issue with just this model, as I ported over another ship afterward and it had no such issues. Would you have any suggestions? I've checked the .tex files and there doesn't seem to be any alteration to the images themselves.

The Old Dragon:
Wow, nice model. The first thought that comes to mind is the actual texture size in pixels, Nexus prefers them to be square and by standard 'RAM' sizes (64x64, 128x128, etc up to 2048x2048 (though I think it can do 4096)).

Other than that, maybe the UV map got corrupted during conversion? I think I'd need to get my hands on the files and play around a bit to figure it out.

USSCrazybat:
Do you mind if I send the files over? I'm still figuring this all out.

The Old Dragon:
By all means, I'll pm you.

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