Nexus Modding > Mod Development / Released Mods

Adding custom animations

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jstubbles:
I think it requires the object in question (the inside of the engine nozzle) to have it's own texture and material. That way you have the base texture of the engine and it's own luminosity map. So when the engines turn on, it fades the luminosity map on/off based on the engines functions. I'll try to do a test to confirm, but I think that's it.

jstubbles:
I had another particle Q of my own.

How the heck do you edit the particle used for ship "combustion" ??? it's a simple glow sprite that spawns like pulsing wannabe fire, after a ship gets hit by a weapon. I tried modifying the only "ship combustion" particle in the PRT config, but that doesn't change a damned thing. It's a horrendously ugly effect and I want to get rid of it or change it somehow. For now I've just been disabling ship combustion in the main menu settings, but that's not a real solution.
Any help would be great, thanks!

Arparso:

--- Quote ---How the heck do you edit the particle used for ship "combustion" ??? it's a simple glow sprite that spawns like pulsing wannabe fire, after a ship gets hit by a weapon.
--- End quote ---
If a ship gets hit by a weapon, there'll be two effects active: the "End" effect of the weapon and the "ImpactEfx" of the shipclass being hit. You should be able to find your offending glow in one of these two effects.

As for glowing engine exhausts: put the corresponding faces in their own material in Lightwave and append "@boosters" to the material's name. Then mask the glowing engine parts in a luminosity texture just as you'd do for any other glowing part of the ship. The game will figure out which faces to light up on its own (based on the faces' normals), so for example you can savely put all maneuver thrusters in the same "@boosters"-material, no matter the direction they're facing.

Mularac:
The fire you see after a weapon is hit, although as ugly as it may seem is a pretty accurate display of how fire burns in zero-gravity: http://en.wikipedia.org/wiki/Microgravity

jstubbles:
@Arparso - neither of those effects are what controls the "combustion" effect - I tried editing them with no success. :(

@Mularac - yeah....but it still looks like crap :P   I'm trying to get the effects to match the BSG show as close as possible.


**** EDIT ****
I edited the wrong mod's INI file, haha. That worked great Arparso - thanks! :D :D

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