Nexus Modding > Mod Development / Released Mods
How to mod the mission ships?
The Old Dragon:
Or maybe add this to the SceneInit rule...
--- Code: ---FleetPlayer:=GetFreeSel();
SelectShips(FleetPlayer,S.race=#race_Player);
ExecList(FleetPlayer,
SetUndamageable(S.this,1);
);
--- End code ---
As Arparso said, you caould also have it as an 'include' file.
Arparso:
SetUndamageable... ah, didn't know that command :)
Navigation
[0] Message Index
[*] Previous page
Go to full version