Nexus Modding > Mod Development / Released Mods

How to mod the mission ships?

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The Old Dragon:
Or maybe add this to the SceneInit rule...


--- Code: ---FleetPlayer:=GetFreeSel();
SelectShips(FleetPlayer,S.race=#race_Player);
ExecList(FleetPlayer,
                SetUndamageable(S.this,1);
);
--- End code ---

As Arparso said, you caould also have it as an 'include' file.

Arparso:
SetUndamageable... ah, didn't know that command :)

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